Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Public Attributes | List of all members
OpenSkyNet::CD::HitInfo Struct Reference

#include <CDVolume.h>

Public Member Functions

 HitInfo (Volume *collider_=0)

Public Attributes

float _hitSecs
Math::Point _hitPos
Math::Point _hitNormal
Math::Point _collideeStartCenter
Math::Point _collideeVel
Math::Point _colliderStartCenter
Math::Point _colliderVel

Detailed Description

Collision query results.

Constructor & Destructor Documentation

OpenSkyNet::CD::HitInfo::HitInfo ( Volume collider_ = 0)

Member Data Documentation

Math::Point OpenSkyNet::CD::HitInfo::_collideeStartCenter

These are needed because accessors on the volumes may not return current values.

Math::Point OpenSkyNet::CD::HitInfo::_collideeVel
Volume* OpenSkyNet::CD::HitInfo::_collider

Volume that did the hitting.

Math::Point OpenSkyNet::CD::HitInfo::_colliderStartCenter
Math::Point OpenSkyNet::CD::HitInfo::_colliderVel
Math::Point OpenSkyNet::CD::HitInfo::_hitNormal
Math::Point OpenSkyNet::CD::HitInfo::_hitPos
float OpenSkyNet::CD::HitInfo::_hitSecs

The documentation for this struct was generated from the following file: