Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | List of all members
Tactics3D::WhatDoesNotKillMe Struct Reference

#include <Tactics3DSuperPower.h>

Inheritance diagram for Tactics3D::WhatDoesNotKillMe:

Public Member Functions

 WhatDoesNotKillMe ()
virtual void use (Warrior *user_, const Warriors &targets_, const Params &params_) const
virtual void setInactive (Warrior *user_, const Warriors &targets_) const
virtual void takeDamage (Warrior *user_, int dmg_) const
virtual void getPlayerInfo (const Warrior *user_, char *buffer_, int bufferLen_) const
- Public Member Functions inherited from Tactics3D::SuperPower
 SuperPower (SUPER_POWER id_, const std::string &name_, int maxUses_, int maxRounds_)
virtual ~SuperPower ()
virtual void onFirstActiveRoundEnd (Warrior *user_, const Warriors &targets_) const
virtual void getPrePerformInfo (char *buffer_, int bufferLen_) const
virtual void getAnimationName (char *buffer_, int bufferLen_) const
virtual bool canMoveInSameRound () const
virtual bool canTranslate () const
virtual bool canRotate () const
virtual bool doesMoveCurrCamToWarriorPOV (const Warrior *user_) const
virtual Warriors filterTargets (const Warrior *user_, const Warriors &targets_) const
virtual void formatParams (Params &params_) const

Additional Inherited Members

- Public Types inherited from Tactics3D::SuperPower
typedef std::vector< Warrior * > Warriors
typedef std::vector
< OpenSkyNet::Utils::TaggedUnion
- Static Public Member Functions inherited from Tactics3D::SuperPower
static void initAll ()
- Public Attributes inherited from Tactics3D::SuperPower
std::string _name
int _maxUses
int _maxRounds
- Static Public Attributes inherited from Tactics3D::SuperPower
static const Warriors s_emptyWarriors
static const Params s_emptyParams

Constructor & Destructor Documentation

Tactics3D::WhatDoesNotKillMe::WhatDoesNotKillMe ( )

Member Function Documentation

void WhatDoesNotKillMe::getPlayerInfo ( const Warrior user_,
char *  buffer_,
int  bufferLen_ 
) const

Reimplemented from Tactics3D::SuperPower.

void WhatDoesNotKillMe::setInactive ( Warrior user_,
const Warriors targets_ 
) const

Reimplemented from Tactics3D::SuperPower.

void WhatDoesNotKillMe::takeDamage ( Warrior user_,
int  dmg_ 
) const

Reimplemented from Tactics3D::SuperPower.

void WhatDoesNotKillMe::use ( Warrior user_,
const Warriors targets_,
const Params params_ 
) const

Reimplemented from Tactics3D::SuperPower.

The documentation for this struct was generated from the following files: