21 #ifndef CPHYSICS_UPDATER_H
22 #define CPHYSICS_UPDATER_H
28 namespace OpenSkyNet {
42 virtual bool update(
float dt_);
46 virtual void setNonCollidingData(
Object* obj_);
48 virtual bool handleCollisions(
Object* collidee_, std::vector<CD::HitInfo>& colliders_,
float& dt_);
54 #endif //CPHYSICS_UPDATER_H
Definition: CPhysicsUpdater.h:35
virtual ~PhysicsUpdater()
Definition: CPhysicsUpdater.h:40
Definition: CUpdater.h:49
PhysicsInfo(Updater::OBJECT_PRIORITY prio_=Updater::OBJ_DISABLED, bool isOneShot_=false)
Definition: CPhysicsUpdater.h:36
Definition: CUpdater.h:49
Definition: CPhysicsUpdater.h:31
Definition: CUpdater.h:40
OBJECT_PRIORITY
Definition: CUpdater.h:49
#define CORE_DLL
Definition: CCoreDLL.h:57
Definition: ICollisionListener.h:34
Definition: CUpdater.h:54