Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Core_LIB Directory Reference

Files

file  CAIUpdater.cpp
 
file  CAIUpdater.h [code]
 
file  CCamera.cpp
 
file  CCamera.h [code]
 
file  CCameraUpdater.cpp
 
file  CCameraUpdater.h [code]
 
file  CCollisionDetector.cpp
 
file  CCollisionDetector.h [code]
 
file  CCore.h [code]
 
file  CCoreDLL.h [code]
 
file  CLog.cpp
 
file  CLog.h [code]
 
file  CObjectFactory.cpp
 
file  CObjectFactory.h [code]
 
file  CPathFinder.cpp
 
file  CPathFinder.h [code]
 
file  CPathUpdater.cpp
 
file  CPathUpdater.h [code]
 
file  CPhysicalObject.cpp
 
file  CPhysicalObject.h [code]
 
file  CPhysicsUpdater.cpp
 
file  CPhysicsUpdater.h [code]
 
file  CPhysVisObject.cpp
 
file  CPhysVisObject.h [code]
 
file  CPhysVisUpdater.cpp
 
file  CPhysVisUpdater.h [code]
 
file  CTransformChangeDetector.cpp
 
file  CTransformChangeDetector.h [code]
 
file  CTransformInterpolator.cpp
 
file  CTransformInterpolator.h [code]
 
file  CUpdateManager.cpp
 
file  CUpdateManager.h [code]
 
file  CUpdater.cpp
 
file  CUpdater.h [code]
 
file  CVisibleObject.h [code]
 
file  IAIWrapperObject.h [code]
 
file  ICollisionListener.h [code]
 
file  IMotionUpdater.cpp
 
file  IMotionUpdater.h [code]
 
file  IObject.h [code]
 
file  ITransformChangeListener.h [code]