Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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GUIScreen.h File Reference
#include "GUtils.h"
#include <OIS.h>
#include <CEGUIFont.h>
#include <CEGUIImageset.h>
#include <CEGUISystem.h>
#include <CEGUILogger.h>
#include <CEGUISchemeManager.h>
#include <CEGUIWindowManager.h>
#include <CEGUIWindow.h>
#include <elements/CEGUICheckbox.h>
#include <elements/CEGUIRadioButton.h>
#include <elements/CEGUIComboDropList.h>
#include <elements/CEGUICombobox.h>
#include <elements/CEGUIEditbox.h>
#include <elements/CEGUIListbox.h>
#include <elements/CEGUIListboxTextItem.h>
#include <elements/CEGUIPushButton.h>
#include <elements/CEGUIScrollbar.h>
#include <elements/CEGUISlider.h>
#include <elements/CEGUISpinner.h>
#include <elements/CEGUITooltip.h>

Go to the source code of this file.

Classes

class  OpenSkyNet::Graphics::UIScreen
 

Namespaces

 OpenSkyNet
 
 OpenSkyNet::Graphics
 Wraps OGRE and CEGUI, and adds custom event handlers and renderable objects.
 

Functions

CEGUI::Rect OpenSkyNet::Graphics::getTextArea (const CEGUI::Window *textWindow_)
 
void OpenSkyNet::Graphics::wrapText (CEGUI::Window *textWindow_, const std::string &text_, bool doSetText_, std::string &renderableText_, std::string &leftoverText_)