Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Go to the source code of this file.
Namespaces | |
OpenSkyNet | |
OpenSkyNet::Graphics | |
Wraps OGRE and CEGUI, and adds custom event handlers and renderable objects. | |
Functions | |
void | OpenSkyNet::Graphics::Vector3ToMPoint (const Ogre::Vector3 &v_, Math::Point<> &p_) |
Math::Point | OpenSkyNet::Graphics::GetMPointFromVector3 (const Ogre::Vector3 &v_) |
template<class T > | |
Ogre::Vector3 | OpenSkyNet::Graphics::GetVector3FromMPoint (const Math::Point< T > &p_) |
Math::Matrix3x3 | OpenSkyNet::Graphics::GetMMatrix3x3FromMatrix3 (const Ogre::Matrix3 &rot_) |
void | OpenSkyNet::Graphics::MMatrix3x3ToMatrix3 (const Math::Matrix3x3 &rot_, Ogre::Matrix3 &mat_) |
Ogre::Matrix3 | OpenSkyNet::Graphics::GetMatrix3FromMMatrix3x3 (const Math::Matrix3x3 &rot_) |