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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <stdio.h>#include <stdlib.h>#include <dlfcn.h>Typedefs | |
| typedef float | pos_ [3] |
| typedef float float | rot_ [3] |
| typedef float float float | scale_ [3] |
| typedef int | count_ |
Functions | |
| typedef | void (__attribute__((stdcall))*ObjectPickedCallback)(const char *name_ |
| int | main (int argc, char *argv[]) |
| typedef int count_ |
| typedef float pos_[3] |
| typedef float float rot_[3] |
| typedef float float float scale_[3] |
| int main | ( | int | argc, |
| char * | argv[] | ||
| ) |
| typedef void | ( | __attribute__((stdcall))* | ObjectPickedCallback | ) | const |
1.8.6