Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
Typedefs | |
typedef float | pos_ [3] |
typedef float float | rot_ [3] |
typedef float float float | scale_ [3] |
typedef int | count_ |
Functions | |
typedef | void (__attribute__((stdcall))*ObjectPickedCallback)(const char *name_ |
int | main (int argc, char *argv[]) |
typedef int count_ |
typedef float pos_[3] |
typedef float float rot_[3] |
typedef float float float scale_[3] |
int main | ( | int | argc, |
char * | argv[] | ||
) |
typedef void | ( | __attribute__((stdcall))* | ObjectPickedCallback | ) | const |