23 #ifndef TACTICS3DLOBBY_SCREEN_H
24 #define TACTICS3DLOBBY_SCREEN_H
26 #include "../Libs/Graphics_LIB/GUIScreen.h"
27 #include "../Libs/Utils_LIB/UThread.h"
47 volatile bool _pushSetupScreenNextUpdate;
57 virtual bool update(
float dt_);
65 #endif //TACTICS3DLOBBY_SCREEN_H
void * serverAccept(void *arg)
Definition: Tactics3DLobbyScreen.cpp:83
virtual bool update(float dt_)
Definition: Tactics3DLobbyScreen.cpp:12
virtual void setupEventHandlers()
Definition: Tactics3DLobbyScreen.cpp:23
LobbyScreen(App *app_)
Definition: Tactics3DLobbyScreen.cpp:10
bool handleBackButton(const CEGUI::EventArgs &e)
Definition: Tactics3DLobbyScreen.cpp:68
Definition: Tactics3DLobbyScreen.h:40
Definition: UThread.h:111
virtual ~LobbyScreen()
Definition: Tactics3DLobbyScreen.h:61
virtual void unload()
Definition: Tactics3DLobbyScreen.cpp:43
bool handleHostButton(const CEGUI::EventArgs &e)
Definition: Tactics3DLobbyScreen.cpp:98
Definition: GUIScreen.h:63
Definition: Tactics3DApp.h:90
bool handleJoinButton(const CEGUI::EventArgs &e)
Definition: Tactics3DLobbyScreen.cpp:125
friend void * serverAccept(void *arg)
Definition: Tactics3DLobbyScreen.cpp:83