Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
Go to the source code of this file.
Classes | |
struct | Tactics3D::SuperPower |
struct | Tactics3D::Evocation |
struct | Tactics3D::WhatDoesNotKillMe |
struct | Tactics3D::ArgumentAgainstMotion |
struct | Tactics3D::JamSession |
Namespaces | |
Tactics3D | |
All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Enumerations | |
enum | Tactics3D::SUPER_POWER { Tactics3D::NO_POWER, Tactics3D::EVOCATION, Tactics3D::WHAT_DOES_NOT_KILL_ME, Tactics3D::ARGUMENT_AGAINST_MOTION, Tactics3D::JAM_SESSION } |
Variables | |
const Evocation | Tactics3D::g_evocation |
const WhatDoesNotKillMe | Tactics3D::g_whatDoesNotKillMe |
const ArgumentAgainstMotion | Tactics3D::g_argumentAgainstMotion |
const JamSession | Tactics3D::g_jamSession |
std::map< SUPER_POWER, const SuperPower * > | Tactics3D::g_superPowers |