#include <Tactics3DSuperPower.h>
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| WhatDoesNotKillMe () |
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virtual void | use (Warrior *user_, const Warriors &targets_, const Params ¶ms_) const |
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virtual void | setInactive (Warrior *user_, const Warriors &targets_) const |
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virtual void | takeDamage (Warrior *user_, int dmg_) const |
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virtual void | getPlayerInfo (const Warrior *user_, char *buffer_, int bufferLen_) const |
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| SuperPower (SUPER_POWER id_, const std::string &name_, int maxUses_, int maxRounds_) |
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virtual | ~SuperPower () |
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virtual void | onFirstActiveRoundEnd (Warrior *user_, const Warriors &targets_) const |
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virtual void | getPrePerformInfo (char *buffer_, int bufferLen_) const |
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virtual void | getAnimationName (char *buffer_, int bufferLen_) const |
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virtual bool | canMoveInSameRound () const |
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virtual bool | canTranslate () const |
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virtual bool | canRotate () const |
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virtual bool | doesMoveCurrCamToWarriorPOV (const Warrior *user_) const |
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virtual Warriors | filterTargets (const Warrior *user_, const Warriors &targets_) const |
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virtual void | formatParams (Params ¶ms_) const |
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Tactics3D::WhatDoesNotKillMe::WhatDoesNotKillMe |
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inline |
void WhatDoesNotKillMe::getPlayerInfo |
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const Warrior * |
user_, |
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char * |
buffer_, |
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int |
bufferLen_ |
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) |
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virtual |
void WhatDoesNotKillMe::takeDamage |
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Warrior * |
user_, |
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int |
dmg_ |
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virtual |
The documentation for this struct was generated from the following files: