Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
Go to the source code of this file.
Namespaces | |
CEGUI | |
Ogre | |
Tactics3D | |
All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Tactics3D::Utils | |
Functions | |
int | Tactics3D::Utils::d6 (int x_=1) |
int | Tactics3D::Utils::calcAttrMod (int attr_) |
void | Tactics3D::Utils::getTimeStampStr (char *str_) |
int | Tactics3D::Utils::calcSpeed (int dex_, int str_, int equipmentWeightInPounds_) |
Ogre::AxisAlignedBox | Tactics3D::Utils::getAABB (const OpenSkyNet::CD::Volume &vol_) |
Ogre::ManualObject * | Tactics3D::Utils::createHUDCircle (const std::string &name_, const OpenSkyNet::Math::Point<> &color_, int numPoints_) |
bool | Tactics3D::Utils::getCameraSpacePoint (const std::string &windowName_, const OpenSkyNet::Math::Point< float, 2 > &pointInSpread_, OpenSkyNet::Math::Point< float, 2 > &cameraSpaceOrigin_) |
bool | Tactics3D::Utils::getScreenSpacePoint (const std::string &windowName_, const OpenSkyNet::Math::Point< float, 2 > &cameraSpaceOrigin_, OpenSkyNet::Math::Point< float, 2 > &screenSpaceOrigin_) |
bool | Tactics3D::Utils::updateHUDCircle (Ogre::ManualObject *circle_, const std::string &windowName_, const OpenSkyNet::Math::Point< float, 2 > &cameraSpaceOrigin_, float radius_, int numPoints_, OpenSkyNet::Math::Point< float, 2 > &screenSpaceOrigin_) |
void | Tactics3D::Utils::scheduleEvocationObjectCreation (Warrior *warrior_) |
void | Tactics3D::Utils::createEvocationObject (Warrior *warrior_, const std::string &name_) |
Rendering Operations | |
void | Tactics3D::Utils::showDieRollVisualEffects (OpenSkyNet::Core::Object *die_, int roll_) |
bool | Tactics3D::Utils::moveCurrCamToWarriorPOV (const Warrior *warrior_) |
void | Tactics3D::Utils::getSpecialMoveParams (Warrior *warrior_, CEGUI::Window *warriorWindow_) |
void | Tactics3D::Utils::getSuperPowerParams (Warrior *warrior_, CEGUI::Window *warriorWindow_) |
void | Tactics3D::Utils::disableAndHideActionWindow () |