Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
Classes | |
class | PathAffector |
class | PathAffectorFactory |
class | PathEmitter |
class | PathEmitterFactory |
Functions | |
void | registerParticleFactories (void) |
void | destroyParticleFactories (void) |
void _OgreParticleFXExport | dllStartPlugin (void) throw () |
void _OgreParticleFXExport | dllStopPlugin (void) |
Variables | |
std::vector < ParticleEmitterFactory * > | emitterFactories |
std::vector < ParticleAffectorFactory * > | affectorFactories |
void _OgreParticleFXExport Ogre::dllStartPlugin | ( | void | ) | ||
throw | ( | ||||
) |
void _OgreParticleFXExport Ogre::dllStopPlugin | ( | void | ) |
std::vector<ParticleAffectorFactory*> Ogre::affectorFactories |
std::vector<ParticleEmitterFactory*> Ogre::emitterFactories |