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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes | |
| class | PathAffector |
| class | PathAffectorFactory |
| class | PathEmitter |
| class | PathEmitterFactory |
Functions | |
| void | registerParticleFactories (void) |
| void | destroyParticleFactories (void) |
| void _OgreParticleFXExport | dllStartPlugin (void) throw () |
| void _OgreParticleFXExport | dllStopPlugin (void) |
Variables | |
| std::vector < ParticleEmitterFactory * > | emitterFactories |
| std::vector < ParticleAffectorFactory * > | affectorFactories |
| void _OgreParticleFXExport Ogre::dllStartPlugin | ( | void | ) | ||
| throw | ( | ||||
| ) | |||||
| void _OgreParticleFXExport Ogre::dllStopPlugin | ( | void | ) |
| std::vector<ParticleAffectorFactory*> Ogre::affectorFactories |
| std::vector<ParticleEmitterFactory*> Ogre::emitterFactories |
1.8.6