23 #ifndef TACTICS3DWARRIORS_WRAPUP_SCREEN_H
24 #define TACTICS3DWARRIORS_WRAPUP_SCREEN_H
26 #include "../Libs/Graphics_LIB/GUIScreen.h"
41 Warrior*
getWarrior(
const CEGUI::EventArgs& e_, std::string& warriorWindowNamePrefix_);
55 virtual void popScreen(
bool doUnload_=
true);
59 #endif //TACTICS3DWARRIORS_WRAPUP_SCREEN_H
WarriorsWrapupScreen(App *app_)
Definition: Tactics3DWarriorsWrapupScreen.cpp:10
Definition: Tactics3DWarrior.h:42
Definition: Tactics3DWarriorsWrapupScreen.h:35
Definition: Tactics3DWarriorsWrapupScreen.h:33
Definition: Tactics3DWarriorsWrapupScreen.h:35
virtual ~WarriorsWrapupScreen()
Definition: Tactics3DWarriorsWrapupScreen.h:53
bool handleNextButton(const CEGUI::EventArgs &e_)
Definition: Tactics3DWarriorsWrapupScreen.cpp:192
bool handleAddEndButton(const CEGUI::EventArgs &e_)
Definition: Tactics3DWarriorsWrapupScreen.cpp:176
std::vector< WARRIOR_WRAPUP_STAGE > _warriorWrapupStage
Definition: Tactics3DWarriorsWrapupScreen.h:37
Definition: GUIScreen.h:63
bool handleAddStrButton(const CEGUI::EventArgs &e_)
Definition: Tactics3DWarriorsWrapupScreen.cpp:160
void handleLeveledUp(const std::string &warriorWindowNamePrefix_)
Definition: Tactics3DWarriorsWrapupScreen.cpp:136
virtual void unload()
Definition: Tactics3DWarriorsWrapupScreen.cpp:12
virtual void setupEventHandlers()
Definition: Tactics3DWarriorsWrapupScreen.cpp:44
Warrior * getWarrior(const CEGUI::EventArgs &e_, std::string &warriorWindowNamePrefix_)
Definition: Tactics3DWarriorsWrapupScreen.cpp:117
virtual void popScreen(bool doUnload_=true)
Definition: Tactics3DWarriorsWrapupScreen.cpp:31
WARRIOR_WRAPUP_STAGE
Definition: Tactics3DWarriorsWrapupScreen.h:35
bool handleAddDexButton(const CEGUI::EventArgs &e_)
Definition: Tactics3DWarriorsWrapupScreen.cpp:144
Definition: Tactics3DApp.h:90
Definition: Tactics3DWarriorsWrapupScreen.h:35