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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DWarriorsWrapupScreen.h>
Public Member Functions | |
| WarriorsWrapupScreen (App *app_) | |
| virtual void | unload () |
| virtual | ~WarriorsWrapupScreen () |
| virtual void | popScreen (bool doUnload_=true) |
Public Member Functions inherited from OpenSkyNet::Graphics::UIScreen | |
| UIScreen (UI *app_, const std::string &fileName_) | |
| virtual void | load () |
| virtual void | reload () |
| virtual | ~UIScreen () |
| CEGUI::Window * | getGUISheet () |
| virtual void | switchMouseMode () |
| virtual bool | update (float dt_) |
| virtual bool | keyPressed (const OIS::KeyEvent &arg_) |
| virtual bool | keyReleased (const OIS::KeyEvent &arg_) |
| virtual void | pushScreen (UIScreen *screen_) |
| void | popAndUnloadScreenNextUpdate () |
Protected Types | |
| enum | WARRIOR_WRAPUP_STAGE { WARRIOR_WRAPUP_LEVEL_UP, WARRIOR_WRAPUP_READY, WARRIOR_WRAPUP_DONE } |
Protected Member Functions | |
| virtual void | setupEventHandlers () |
| Warrior * | getWarrior (const CEGUI::EventArgs &e_, std::string &warriorWindowNamePrefix_) |
| void | handleLeveledUp (const std::string &warriorWindowNamePrefix_) |
| bool | handleAddDexButton (const CEGUI::EventArgs &e_) |
| bool | handleAddStrButton (const CEGUI::EventArgs &e_) |
| bool | handleAddEndButton (const CEGUI::EventArgs &e_) |
| bool | handleNextButton (const CEGUI::EventArgs &e_) |
Protected Attributes | |
| std::vector< WARRIOR_WRAPUP_STAGE > | _warriorWrapupStage |
Protected Attributes inherited from OpenSkyNet::Graphics::UIScreen | |
| UI * | _app |
| std::string | _fileName |
| CEGUI::Window * | _window |
| bool | _popAndUnloadScreenNextUpdate |
HUD for leveling warriors after a match.
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| WarriorsWrapupScreen::WarriorsWrapupScreen | ( | App * | app_ | ) |
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Reimplemented from OpenSkyNet::Graphics::UIScreen.
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Reimplemented from OpenSkyNet::Graphics::UIScreen.
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Reimplemented from OpenSkyNet::Graphics::UIScreen.
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1.8.6