Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include "ViewerApp.h"
Macros | |
#define | VIEWER_DLL |
#define | VIEWER_LOCAL |
Functions | |
void | __attribute__ ((stdcall)) nodePickedCallback(const char *name_) |
void VIEWER_DLL | launch (ObjectPickedCallback objectPickedCallback_, ObjectListUpdatedCallback objectListUpdatedCallback_) |
void VIEWER_DLL | setEditType (int editType_) |
void VIEWER_DLL | showCollisionVolumes (bool show_) |
void VIEWER_DLL | quit () |
void VIEWER_DLL | keyPressed (int keyCode_) |
void VIEWER_DLL | keyReleased (int keyCode_) |
void VIEWER_DLL | save (const char *path_) |
void VIEWER_DLL | updateObject (const char *name_, float x_, float y_, float z_, float prevX_, float prevY_, float prevZ_) |
void VIEWER_DLL | pickObject (const char *name_) |
Variables | |
OpenSkyNet::CoreDesigner3DViewer::App * | g_app = 0 |
ObjectPickedCallback | g_objectPickedCallback = 0 |
ObjectListUpdatedCallback | g_objectListUpdatedCallback = 0 |
float | g_pos [3] |
float | g_rot [3] |
float | g_scale [3] |
std::string | g_pickedObject |
#define VIEWER_DLL |
#define VIEWER_LOCAL |
void __attribute__ | ( | (stdcall) | ) | const |
void VIEWER_DLL keyPressed | ( | int | keyCode_ | ) |
void VIEWER_DLL keyReleased | ( | int | keyCode_ | ) |
void VIEWER_DLL launch | ( | ObjectPickedCallback | objectPickedCallback_, |
ObjectListUpdatedCallback | objectListUpdatedCallback_ | ||
) |
void VIEWER_DLL pickObject | ( | const char * | name_ | ) |
void VIEWER_DLL quit | ( | ) |
void VIEWER_DLL save | ( | const char * | path_ | ) |
void VIEWER_DLL setEditType | ( | int | editType_ | ) |
void VIEWER_DLL showCollisionVolumes | ( | bool | show_ | ) |
void VIEWER_DLL updateObject | ( | const char * | name_, |
float | x_, | ||
float | y_, | ||
float | z_, | ||
float | prevX_, | ||
float | prevY_, | ||
float | prevZ_ | ||
) |
OpenSkyNet::CoreDesigner3DViewer::App* g_app = 0 |
ObjectListUpdatedCallback g_objectListUpdatedCallback = 0 |
ObjectPickedCallback g_objectPickedCallback = 0 |
std::string g_pickedObject |
float g_pos[3] |
float g_rot[3] |
float g_scale[3] |