Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <windows.h>
Macros | |
#define | WIN32_LEAN_AND_MEAN |
#define | NOMINMAX |
Typedefs | |
typedef void(__stdcall * | ObjectPickedCallbackPtr )(const char *name_, float pos_[3], float rot_[3], float scale_[3]) |
typedef void(__stdcall * | ObjectListUpdatedCallbackPtr )(const char **names_, int count_) |
typedef void(* | launchPtr )(ObjectPickedCallbackPtr objectPickedCallback_, ObjectListUpdatedCallbackPtr objectListUpdatedCallback_) |
Functions | |
void __stdcall | ObjectPickedCallback (const char *name_, float pos_[3], float rot_[3], float scale_[3]) |
void __stdcall | ObjectListUpdatedCallback (const char **names_, int count_) |
int | main () |
#define NOMINMAX |
#define WIN32_LEAN_AND_MEAN |
typedef void(* launchPtr)(ObjectPickedCallbackPtr objectPickedCallback_, ObjectListUpdatedCallbackPtr objectListUpdatedCallback_) |
typedef void(__stdcall * ObjectPickedCallbackPtr)(const char *name_, float pos_[3], float rot_[3], float scale_[3]) |
int main | ( | ) |
void __stdcall ObjectListUpdatedCallback | ( | const char ** | names_, |
int | count_ | ||
) |
void __stdcall ObjectPickedCallback | ( | const char * | name_, |
float | pos_[3], | ||
float | rot_[3], | ||
float | scale_[3] | ||
) |