![]() |
Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
#include <windows.h>Macros | |
| #define | WIN32_LEAN_AND_MEAN |
| #define | NOMINMAX |
Typedefs | |
| typedef void(__stdcall * | ObjectPickedCallbackPtr )(const char *name_, float pos_[3], float rot_[3], float scale_[3]) |
| typedef void(__stdcall * | ObjectListUpdatedCallbackPtr )(const char **names_, int count_) |
| typedef void(* | launchPtr )(ObjectPickedCallbackPtr objectPickedCallback_, ObjectListUpdatedCallbackPtr objectListUpdatedCallback_) |
Functions | |
| void __stdcall | ObjectPickedCallback (const char *name_, float pos_[3], float rot_[3], float scale_[3]) |
| void __stdcall | ObjectListUpdatedCallback (const char **names_, int count_) |
| int | main () |
| #define NOMINMAX |
| #define WIN32_LEAN_AND_MEAN |
| typedef void(* launchPtr)(ObjectPickedCallbackPtr objectPickedCallback_, ObjectListUpdatedCallbackPtr objectListUpdatedCallback_) |
| typedef void(__stdcall * ObjectPickedCallbackPtr)(const char *name_, float pos_[3], float rot_[3], float scale_[3]) |
| int main | ( | ) |
| void __stdcall ObjectListUpdatedCallback | ( | const char ** | names_, |
| int | count_ | ||
| ) |
| void __stdcall ObjectPickedCallback | ( | const char * | name_, |
| float | pos_[3], | ||
| float | rot_[3], | ||
| float | scale_[3] | ||
| ) |
1.8.6