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    Tactics: Western Philosophers Vs. Musicians
    0.12
    
   A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. 
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This is the complete list of members for Ogre::PathAffector, including all inherited members.
| _affectParticles(ParticleSystem *pSystem, Real timeElapsed) | Ogre::PathAffector | |
| _currPathIndex | Ogre::PathAffector | protected | 
| _initParticle(Particle *pParticle) | Ogre::PathAffector | |
| _interpolatorType | Ogre::PathAffector | protected | 
| _interpolatorValues | Ogre::PathAffector | protected | 
| _lastPathIndex | Ogre::PathAffector | protected | 
| _particlePaths | Ogre::PathAffector | protected | 
| _partMap | Ogre::PathAffector | protected | 
| _pathUpd | Ogre::PathAffector | protected | 
| _timer | Ogre::PathAffector | protected | 
| addPath(const OpenSkyNet::Math::Path &path_, const float &interpolatorValue_, bool force_=false) | Ogre::PathAffector | inline | 
| getInterpolatorType() const | Ogre::PathAffector | inline | 
| getPath(unsigned int index_) | Ogre::PathAffector | inline | 
| msInterpolatorTypeCmd | Ogre::PathAffector | static | 
| Ogre::PathEmitter class | Ogre::PathAffector | friend | 
| PathAffector(ParticleSystem *psys) | Ogre::PathAffector | |
| setInterpolatorType(OpenSkyNet::Math::Interpolator::TYPE interpolatorType_) | Ogre::PathAffector | inline | 
| ~PathAffector() | Ogre::PathAffector | virtual | 
 1.8.6