Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for Ogre::PathAffector, including all inherited members.
_affectParticles(ParticleSystem *pSystem, Real timeElapsed) | Ogre::PathAffector | |
_currPathIndex | Ogre::PathAffector | protected |
_initParticle(Particle *pParticle) | Ogre::PathAffector | |
_interpolatorType | Ogre::PathAffector | protected |
_interpolatorValues | Ogre::PathAffector | protected |
_lastPathIndex | Ogre::PathAffector | protected |
_particlePaths | Ogre::PathAffector | protected |
_partMap | Ogre::PathAffector | protected |
_pathUpd | Ogre::PathAffector | protected |
_timer | Ogre::PathAffector | protected |
addPath(const OpenSkyNet::Math::Path &path_, const float &interpolatorValue_, bool force_=false) | Ogre::PathAffector | inline |
getInterpolatorType() const | Ogre::PathAffector | inline |
getPath(unsigned int index_) | Ogre::PathAffector | inline |
msInterpolatorTypeCmd | Ogre::PathAffector | static |
Ogre::PathEmitter class | Ogre::PathAffector | friend |
PathAffector(ParticleSystem *psys) | Ogre::PathAffector | |
setInterpolatorType(OpenSkyNet::Math::Interpolator::TYPE interpolatorType_) | Ogre::PathAffector | inline |
~PathAffector() | Ogre::PathAffector | virtual |