Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
oCTactics3D::Action
oCOpenSkyNet::Core::MotionUpdater::Anchor
oCTactics3D::AppUserObj
oCOpenSkyNet::PF::AStarNode
oCOpenSkyNet::CD::Grid::BinDir
oCOpenSkyNet::Core::Cinematographer::CameraEffectData
oCOpenSkyNet::CD::Collidable
oCOpenSkyNet::Core::CollisionListener
oCTactics3D::CounterableMove
oCOpenSkyNet::PF::DirOrPath
oCTactics3D::Event
oCTactics3D::FightingStyle
oCTactics3D::Warrior::FightingStyleContext
oCFrameListener
oCOpenSkyNet::AI::FSM
oCOpenSkyNet::AI::Wrapper::FSMWrapper
oCOpenSkyNet::CD::Grid
oCOpenSkyNet::Utils::HashTableUIntKeys< T >
oCOpenSkyNet::Utils::HashTableUIntKeys< bool >
oCOpenSkyNet::Utils::HashTableUIntKeys< float >
oCOpenSkyNet::Utils::HashTableUIntKeys< OpenSkyNet::PF::AStarNode * >
oCOpenSkyNet::Utils::HashTableUIntKeys< std::list< OpenSkyNet::AI::Record > >
oCOpenSkyNet::Utils::HashTableUIntKeys< unsigned short >
oCOpenSkyNet::CD::HitInfo
oCTactics3D::ICollectible
oCOpenSkyNet::Math::ILerpOverTime
oCTactics3D::Combat::Initiative
oCOpenSkyNet::Math::Interpolator
oCOpenSkyNet::AI::KB
oCKeyListener
oCOpenSkyNet::PF::WaypointCollection::lessThan
oCOpenSkyNet::Utils::LockableCS
oCOpenSkyNet::AI::Logic
oCOpenSkyNet::PF::Manager
oCOpenSkyNet::Math::Matrix3x3
oCMouseListener
oCOpenSkyNet::Core::Object
oCOpenSkyNet::Core::ObjectFactory
oCOpenSkyNet::Graphics::ObjectTextDisplay
oCOpenSkyNet::Graphics::OgreApp
oCTactics3D::Warrior::Override
oCParamCommand
oCParticleAffector
oCParticleAffectorFactory
oCParticleEmitter
oCParticleEmitterFactory
oCOpenSkyNet::Math::Path
oCOpenSkyNet::Math::Point< T, U >
oCOpenSkyNet::Math::Point< float, 2 >
oCOpenSkyNet::Math::Point< int >
oCOpenSkyNet::Math::Point< Utils::uint >
oCOpenSkyNet::Utils::PrecisionTimer
oCOpenSkyNet::AI::Premise
oCOpenSkyNet::PF::PriorityQueue
oCOpenSkyNet::Math::Quaternion
oCOpenSkyNet::PF::Queue
oCRenderObjectListener
oCOpenSkyNet::AI::Logic::Rule
oCSdkTrayListener
oCOpenSkyNet::CD::Shape
oCOpenSkyNet::Utils::Socket
oCTactics3D::SpecialMove
oCOpenSkyNet::AI::State
oCTactics3D::SuperPower
oCTactics3D::Warrior::SuperPowerContext
oCOpenSkyNet::Utils::SyncEvent
oCOpenSkyNet::Utils::TaggedUnion
oCOpenSkyNet::Utils::Thread
oCOpenSkyNet::Core::TransformChangeListener
oCOpenSkyNet::Graphics::UIScreen
oCOpenSkyNet::Core::Updater::UpdateInfo
oCUpdateInfo
oCOpenSkyNet::Core::UpdateManager
oCOpenSkyNet::Core::Updater
oCOpenSkyNet::PF::WaypointCollection
oCOpenSkyNet::PF::WaypointCollection::WhoGoesWhereDef
oCWindowEventListener
\COpenSkyNet::AI::Wrapper