|  | Tactics: Western Philosophers Vs. Musicians
    0.12
    A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. | 
This is the complete list of members for OpenSkyNet::Math::Path, including all inherited members.
| addAPoint(const Math::Point<> &aPoint_) | OpenSkyNet::Math::Path | inline | 
| addAPoint(float x_, float y_, float z_) | OpenSkyNet::Math::Path | inline | 
| appendPath(const Path &path_) | OpenSkyNet::Math::Path | inline | 
| calcDistances() | OpenSkyNet::Math::Path | |
| calcNaturalCubicSpline(float minDistanceBetweenPoints_=1.0, Utils::uint maxTotalPoints_=0, float tension_=0.0f) | OpenSkyNet::Math::Path | |
| clear() | OpenSkyNet::Math::Path | inline | 
| getAdditiveFromSpeed(float speed_) const | OpenSkyNet::Math::Path | inline | 
| getNumPoints() const | OpenSkyNet::Math::Path | inline | 
| getPoints() | OpenSkyNet::Math::Path | inline | 
| getPoints() const | OpenSkyNet::Math::Path | inline | 
| getTotalDist() const | OpenSkyNet::Math::Path | inline | 
| isPathChanged() | OpenSkyNet::Math::Path | inline | 
| Path() | OpenSkyNet::Math::Path | |
| translate(const Math::Point<> &p_) | OpenSkyNet::Math::Path | inline | 
| travelPercentOfDist(const float &percent_) const | OpenSkyNet::Math::Path | |
| travelPercentOfPoints(const float &percent_) const | OpenSkyNet::Math::Path | 
 1.8.6
 1.8.6