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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for OpenSkyNet::PF::WaypointCollection, including all inherited members.
| _defs | OpenSkyNet::PF::WaypointCollection | |
| getAxisDivs() const | OpenSkyNet::PF::WaypointCollection | inline |
| getBinSize() const | OpenSkyNet::PF::WaypointCollection | inline |
| getMaxCorner() const | OpenSkyNet::PF::WaypointCollection | inline |
| getNearestWPCBin(const Math::Point<> &pos_) const | OpenSkyNet::PF::WaypointCollection | inline |
| getNearestWPCBin(const Math::Point< int > &gridBin_, const CD::Grid *grid_) const | OpenSkyNet::PF::WaypointCollection | inline |
| getPath(int wGWDIndex_, const Math::Point<> &drivPos_, const Math::Point<> &targPos_, Math::Path &path_) const | OpenSkyNet::PF::WaypointCollection | |
| getSize() const | OpenSkyNet::PF::WaypointCollection | inline |
| getWGWDIndex(Math::Point< int > &drivBin_, Math::Point< int > &targBin_, const CD::Grid *grid_) const | OpenSkyNet::PF::WaypointCollection | |
| getWGWDIndex(const Math::Point<> &drivPos_, const Math::Point<> &targPos_) const | OpenSkyNet::PF::WaypointCollection | |
| getWPCBin(const Math::Point<> &pos_) const | OpenSkyNet::PF::WaypointCollection | inline |
| getWPCBin(const Math::Point<> &pos_, Math::Point< int > &wPCBin_) const | OpenSkyNet::PF::WaypointCollection | inline |
| getWPCBin(const Math::Point< int > &gridBin_, const CD::Grid *grid_) const | OpenSkyNet::PF::WaypointCollection | inline |
| getWPCBin(const Math::Point< int > &gridBin_, const CD::Grid *grid_, Math::Point< int > &wPCBin_) const | OpenSkyNet::PF::WaypointCollection | inline |
| loadWPC(const char *wPC_) | OpenSkyNet::PF::WaypointCollection | |
| translate(const Math::Point<> &delta_) | OpenSkyNet::PF::WaypointCollection | inline |
1.8.6