_aniso | OpenSkyNet::Graphics::UI | protected |
_camera | OpenSkyNet::Graphics::OgreApp | protected |
_canRotateCam | OpenSkyNet::Graphics::UI | protected |
_canTranslateCam | OpenSkyNet::Graphics::UI | protected |
_debugText | OpenSkyNet::Graphics::UI | protected |
_filtering | OpenSkyNet::Graphics::UI | protected |
_gUIRenderer | OpenSkyNet::Graphics::UI | protected |
_gUISystem | OpenSkyNet::Graphics::UI | protected |
_inputListener | OpenSkyNet::Graphics::UI | protected |
_inputManager | OpenSkyNet::Graphics::UI | protected |
_keyboard | OpenSkyNet::Graphics::UI | protected |
_mouse | OpenSkyNet::Graphics::UI | protected |
_moveScale | OpenSkyNet::Graphics::UI | protected |
_moveSpeed | OpenSkyNet::Graphics::UI | protected |
_namesToSerializableLights | OpenSkyNet::Graphics::OgreApp | protected |
_namesToSerializableNodes | OpenSkyNet::Graphics::OgreApp | protected |
_nonPersistentLights | OpenSkyNet::Graphics::OgreApp | protected |
_nonPersistentNodes | OpenSkyNet::Graphics::OgreApp | protected |
_numScreenShots | OpenSkyNet::Graphics::UI | protected |
_quit | OpenSkyNet::Graphics::UI | protected |
_root | OpenSkyNet::Graphics::OgreApp | protected |
_rotateSpeed | OpenSkyNet::Graphics::UI | protected |
_rotScale | OpenSkyNet::Graphics::UI | protected |
_rotX | OpenSkyNet::Graphics::UI | protected |
_rotY | OpenSkyNet::Graphics::UI | protected |
_sceneDetailIndex | OpenSkyNet::Graphics::UI | protected |
_sceneMgr | OpenSkyNet::Graphics::OgreApp | protected |
_screens | OpenSkyNet::Graphics::UI | protected |
_statsOn | OpenSkyNet::Graphics::UI | protected |
_timeUntilNextToggle | OpenSkyNet::Graphics::UI | protected |
_trans | OpenSkyNet::Graphics::UI | protected |
_translateVector | OpenSkyNet::Graphics::UI | protected |
_trayManager | OpenSkyNet::Graphics::UI | protected |
_useBufferedInputKeys | OpenSkyNet::Graphics::UI | protected |
_useBufferedInputMouse | OpenSkyNet::Graphics::UI | protected |
_window | OpenSkyNet::Graphics::OgreApp | protected |
addWarriorAction(Warrior *warrior_, CEGUI::Listbox *actionsListbox_, Action *action_, bool updateContinuous_, bool insertInFront_=false) | Tactics3D::App | |
addWarriorActions(Warrior *warrior_, bool updateContinuous_) | Tactics3D::App | |
App() | Tactics3D::App | |
areWarriorsSetup() const | Tactics3D::App | |
canAddWarriorAction(const Warrior *warrior_, const Action *action_, CEGUI::Window *&warriorWindow_, CEGUI::Listbox *&actionsListbox_) | Tactics3D::App | |
chooseSceneManager() | OpenSkyNet::Graphics::OgreApp | protectedvirtual |
configure(bool restoreOgreConfig_) | Tactics3D::App | protectedvirtual |
convertOISMouseButtonToCegui(OIS::MouseButtonID buttonID_) | OpenSkyNet::Graphics::UI | static |
createCamera() | Tactics3D::App | inlinevirtual |
createResourceListener() | OpenSkyNet::Graphics::OgreApp | inlineprotectedvirtual |
createScene(const char *sceneGraphXML_) | OpenSkyNet::Graphics::OgreApp | virtual |
createSceneNode(const char *name_, bool isPersistent_, Ogre::SceneNode *parent_) | OpenSkyNet::Graphics::OgreApp | |
createViewports() | Tactics3D::App | inlinevirtual |
destroyAllObjects(bool doDestroyPersistentData_) | Tactics3D::App | |
doesHitAABB(const Ogre::AxisAlignedBox &AABB_, const Ogre::Vector3 &origin_, const Ogre::Vector3 &direction_) | OpenSkyNet::Graphics::UI | static |
focusOnWarrior(const Warrior *warrior_) | Tactics3D::App | |
frameEnded(const Ogre::FrameEvent &evt) | Tactics3D::App | virtual |
frameStarted(const Ogre::FrameEvent &evt) | Tactics3D::App | virtual |
gameLoop(void *arg) | Tactics3D::App | friend |
getCam() const | OpenSkyNet::Graphics::OgreApp | inline |
getGameStage() | Tactics3D::App | inline |
getInputListener() | OpenSkyNet::Graphics::UI | inline |
getNonPersistentNodes() const | OpenSkyNet::Graphics::OgreApp | inline |
getNumWarriors() const | Tactics3D::App | inline |
getPickedWarrior() const | Tactics3D::App | inline |
getSceneManager() const | OpenSkyNet::Graphics::OgreApp | inline |
getSceneNode(const char *name_) const | OpenSkyNet::Graphics::OgreApp | inline |
getTeamThatWon() const | Tactics3D::App | inline |
getTopScreen() const | OpenSkyNet::Graphics::UI | inline |
getWarrior(OpenSkyNet::Utils::uint warriorIndex_) const | Tactics3D::App | inline |
getWarriorSetupStage(int warriorIndex_) const | Tactics3D::App | inline |
getWarriorWindow(const Warrior *warrior_) const | Tactics3D::App | inline |
getWindow() const | OpenSkyNet::Graphics::OgreApp | inline |
go() | Tactics3D::App | virtual |
handleActionCancelButton(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleActionDoneButton(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleActionsCombobox(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleActionsListbox(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleSpecialMoveChooseOpponentButton(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleSpecialMoveCombobox(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleSpecialMoveSpinner(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleSuperPowerChooseButton(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleSuperPowerCombobox(const CEGUI::EventArgs &e) | Tactics3D::App | |
handleWarriorsSetupDone() | Tactics3D::App | |
handleWarriorsSetupWindows(const CEGUI::EventArgs &e) | Tactics3D::App | |
incrementGameStage() | Tactics3D::App | inline |
isClient() const | Tactics3D::App | inline |
isOnlineGame() const | Tactics3D::App | inline |
isServer() const | Tactics3D::App | inline |
loadResources() | OpenSkyNet::Graphics::OgreApp | protectedvirtual |
loadTactics3DObjectsXML(const char *tactics3DObjectsXML_, bool loadWarriorsImages_) | Tactics3D::App | |
loadWarriorGUI(const Warrior *warrior_, const std::string &warriorWindowPrefix_) | Tactics3D::App | |
loadWarriorsGUIs() | Tactics3D::App | |
loadWarriorsXMLs() | Tactics3D::App | |
loadWarriorXML(OpenSkyNet::Utils::uint index_) | Tactics3D::App | |
moveCamera() | Tactics3D::App | virtual |
notifyRenderSingleObject(Ogre::Renderable *rend, const Ogre::Pass *pass, const Ogre::AutoParamDataSource *source, const Ogre::LightList *pLightList, bool suppressRenderStateChanges) | Tactics3D::App | virtual |
OgreApp() | OpenSkyNet::Graphics::OgreApp | inline |
onAllInitiativesRolled(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onAllInitiativesRolledWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onBeginRound(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onBeginRoundWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onCurrCamJustBecameWarriorPOV(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onCurrCamJustBecameWarriorPOVWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onGetWarriorActions(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onGetWarriorActionsWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onInitiativeRolled(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onInitiativeRolledWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onLockCore(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onLockCoreWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onPostGetAllWarriorsActions(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onPostGetAllWarriorsActionsWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onPostGetWarriorActions(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onPostGetWarriorActionsWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onPostWarriorPerform(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onPostWarriorPerformAll(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onPostWarriorPerformAllWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onPostWarriorPerformWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onPreGetWarriorActions(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onPreGetWarriorActionsWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onPreWarriorPerform(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onPreWarriorPerformWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onRecvPCAttributes(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onRecvPCAttributesWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onUnlockCore(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onUnlockCoreWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onWarriorAttacked(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onWarriorAttackedWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
onWarriorDead(std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | virtual |
onWarriorDeadWrapper(void *instance_, std::vector< OpenSkyNet::Utils::TaggedUnion > params_) | Tactics3D::App | static |
pFDebugDraw(Warrior *warrior_) | Tactics3D::App | |
pickClosestEnemyAlive(const Warrior *warrior_) | Tactics3D::App | |
pickNextEnemyAlive() | Tactics3D::App | |
pickPrevEnemyAlive() | Tactics3D::App | |
popAndUnloadScreenNextUpdate() | OpenSkyNet::Graphics::UI | inline |
popScreen(bool doUnload_=true) | OpenSkyNet::Graphics::UI | virtual |
processSceneGraphXML(TiXmlElement *element_, Ogre::SceneNode *parentSceneNode_) | OpenSkyNet::Graphics::OgreApp | protected |
processUnbufferedKeyInput(const Ogre::FrameEvent &evt) | OpenSkyNet::Graphics::UI | virtual |
processUnbufferedMouseInput(const Ogre::FrameEvent &evt) | Tactics3D::App | virtual |
pushScreen(UIScreen *screen_) | OpenSkyNet::Graphics::UI | virtual |
quit() | OpenSkyNet::Graphics::UI | inline |
rayTraceDebugDraw() | Tactics3D::App | |
recvPCAttributes(void *arg) | Tactics3D::App | friend |
saveGame() | Tactics3D::App | |
serialize(TiXmlElement *element_, Ogre::SceneNode *parentSceneNode_) | OpenSkyNet::Graphics::OgreApp | protected |
serializePCs(const char *inputXML_, const char *outputXML_) | Tactics3D::App | |
serializeSceneGraph(const char *sceneGraphXML_) | OpenSkyNet::Graphics::OgreApp | |
serializeTactics3DObjects(const char *tactics3DObjectsXML_) | Tactics3D::App | |
serverAccept(void *arg) | Tactics3D::App | friend |
setCanRotateCam(bool val_) | OpenSkyNet::Graphics::UI | inline |
setCanTranslateCam(bool val_) | OpenSkyNet::Graphics::UI | inline |
setTeamThatWon(Warrior::TEAM team_) | Tactics3D::App | inline |
setTopNodeForMousePicking(Ogre::SceneNode *n_=0) | OpenSkyNet::Graphics::UI | inline |
setup(bool restoreOgreConfig_, bool isSmokeTest_) | Tactics3D::App | virtual |
setupDieRollCameras() | Tactics3D::App | |
setupEventHandlers() | Tactics3D::App | virtual |
setupGame() | Tactics3D::App | |
setupResources() | OpenSkyNet::Graphics::OgreApp | protectedvirtual |
setWarriorSetupStage(int warriorIndex_, WARRIOR_SETUP_STAGE stage_) | Tactics3D::App | inline |
shouldFocusOnPickedWarrior(bool shouldFocus_) | Tactics3D::App | inline |
showDebugOverlay(bool show_) | OpenSkyNet::Graphics::UI | inline |
switchKeyMode() | OpenSkyNet::Graphics::UI | inlinevirtual |
switchMouseMode() | Tactics3D::App | virtual |
Tactics3D::InputListener class | Tactics3D::App | friend |
Tactics3D::IntroScreen class | Tactics3D::App | friend |
Tactics3D::LobbyScreen class | Tactics3D::App | friend |
Tactics3D::MainScreen class | Tactics3D::App | friend |
Tactics3D::WarriorsSetupScreen class | Tactics3D::App | friend |
Tactics3D::WarriorsWrapupScreen class | Tactics3D::App | friend |
UI(InputListener *inputListener_=0) | OpenSkyNet::Graphics::UI | |
updateSpecialMoveWindow(bool reset) | Tactics3D::App | |
updateSuperPowerWindow(bool reset) | Tactics3D::App | |
WARRIOR_SETUP_DESC enum value | Tactics3D::App | |
WARRIOR_SETUP_DEX enum value | Tactics3D::App | |
WARRIOR_SETUP_DONE enum value | Tactics3D::App | |
WARRIOR_SETUP_END enum value | Tactics3D::App | |
WARRIOR_SETUP_FIGHTING_STYLE enum value | Tactics3D::App | |
WARRIOR_SETUP_INV enum value | Tactics3D::App | |
WARRIOR_SETUP_READY enum value | Tactics3D::App | |
WARRIOR_SETUP_STAGE enum name | Tactics3D::App | |
WARRIOR_SETUP_STR enum value | Tactics3D::App | |
WARRIOR_TYPE enum name | Tactics3D::App | |
WARRIOR_TYPE_NPC enum value | Tactics3D::App | |
WARRIOR_TYPE_PC enum value | Tactics3D::App | |
WARRIOR_TYPE_REMOTE_PC enum value | Tactics3D::App | |
windowClosed(Ogre::RenderWindow *rw) | OpenSkyNet::Graphics::UI | virtual |
windowResized(Ogre::RenderWindow *rw) | OpenSkyNet::Graphics::UI | virtual |
~App() | Tactics3D::App | virtual |
~OgreApp() | OpenSkyNet::Graphics::OgreApp | inlinevirtual |
~UI() | OpenSkyNet::Graphics::UI | virtual |