_actions | Tactics3D::Warrior | protected |
_attackRanges | Tactics3D::Warrior | protected |
_cachedPointInSpread | Tactics3D::Warrior | protected |
_counterableMoves | Tactics3D::Warrior | protected |
_dex | Tactics3D::Warrior | protected |
_distMovedLastPosSet | Tactics3D::Warrior | protected |
_dmgAdj | Tactics3D::Warrior | protected |
_end | Tactics3D::Warrior | protected |
_evocationObjects | Tactics3D::Warrior | protected |
_fightingStyleContexts | Tactics3D::Warrior | protected |
_flags | Tactics3D::Warrior | protected |
_gp | Tactics3D::Warrior | protected |
_hasAngVelChanged | OpenSkyNet::Core::ABCObject | protected |
_hasPosChanged | OpenSkyNet::Core::ABCObject | protected |
_hasRotChanged | OpenSkyNet::Core::ABCObject | protected |
_hasVelChanged | OpenSkyNet::Core::ABCObject | protected |
_initDex | Tactics3D::Warrior | protected |
_initEnd | Tactics3D::Warrior | protected |
_initOD | Tactics3D::Warrior | protected |
_initStr | Tactics3D::Warrior | protected |
_inventory | Tactics3D::Warrior | protected |
_isDead | Tactics3D::Warrior | protected |
_isGrappling | Tactics3D::Warrior | protected |
_isGrounded | Tactics3D::Warrior | protected |
_isSmokeTest | Tactics3D::Warrior | static |
_isTurn | Tactics3D::Warrior | protected |
_lvl | Tactics3D::Warrior | protected |
_movementLeftInAction | Tactics3D::Warrior | protected |
_name | OpenSkyNet::Core::ABCObject | protected |
_networkId | Tactics3D::Warrior | protected |
_numRoundEndEventsSinceTempOD | Tactics3D::Warrior | protected |
_oD | Tactics3D::Warrior | protected |
_oO | Tactics3D::Warrior | protected |
_otherGrappler | Tactics3D::Warrior | protected |
_override | Tactics3D::Warrior | |
_performEvent | Tactics3D::Warrior | protectedstatic |
_prevOD | Tactics3D::Warrior | protected |
_prevPos | Tactics3D::Warrior | protected |
_pVO | Tactics3D::Warrior | protected |
_quit | Tactics3D::Warrior | static |
_specialMoveJustPerformed | Tactics3D::Warrior | protected |
_speed | Tactics3D::Warrior | protected |
_str | Tactics3D::Warrior | protected |
_superPowerContexts | Tactics3D::Warrior | protected |
_team | Tactics3D::Warrior | protected |
ABCObject() | OpenSkyNet::Core::ABCObject | inline |
addCounterableMove(Warrior *attacker_, SPECIAL_MOVE move_) | Tactics3D::Warrior | inlinevirtual |
addEvocationObject(EvocationObject *evoObj_) | Tactics3D::Warrior | inline |
addFightingStyle(FIGHTING_STYLE style_, int rank_) | Tactics3D::Warrior | |
addSuperPower(SUPER_POWER power_) | Tactics3D::Warrior | |
assembleActions(char(&buffer_)[MAX_STRING_SIZE], const std::vector< Warrior * > &warriors_, OpenSkyNet::Utils::uint warriorIndex_, std::list< Action * > &actions_) | Tactics3D::Warrior | static |
assembleAttack(char(&buffer_)[MAX_STRING_SIZE], std::vector< OpenSkyNet::Utils::TaggedUnion > &eventParams_) | Tactics3D::Warrior | static |
assembleAttributes(char(&buffer_)[MAX_STRING_SIZE], std::vector< OpenSkyNet::Utils::TaggedUnion > &eventParams_) | Tactics3D::Warrior | static |
assembleMoveUpdate(char(&buffer_)[MAX_STRING_SIZE], OpenSkyNet::Utils::uint warriorIndex_, int &flags_, OpenSkyNet::Math::Point<> &pos_, OpenSkyNet::Math::Point<> &axis_, float &radians_) | Tactics3D::Warrior | static |
canAddAction(const Tactics3D::Action *action_) const | Tactics3D::Warrior | virtual |
canCounter(Warrior *attacker_, SPECIAL_MOVE move_) const | Tactics3D::Warrior | inlinevirtual |
clearActions() | Tactics3D::Warrior | inline |
clearFightingStyles() | Tactics3D::Warrior | |
clearSuperPowers() | Tactics3D::Warrior | inline |
disableMovement() | Tactics3D::Warrior | inline |
doPerformAction(const Action *action_, bool &doDelay_, bool &doSubstitute_, Action *&substitute_) | Tactics3D::Warrior | virtual |
enableMovement() | Tactics3D::Warrior | inline |
FightingStyleContextMap typedef | Tactics3D::Warrior | |
getActions() | Tactics3D::Warrior | inline |
getActions() const | Tactics3D::Warrior | inline |
getActionsBufferLen() | Tactics3D::Warrior | static |
getAim(float spread_, OpenSkyNet::Math::Point<> &origin_, OpenSkyNet::Math::Point<> &dir_) | Tactics3D::Warrior | virtual |
getAngVel() const | Tactics3D::Warrior | virtual |
getAngVel(OpenSkyNet::Math::Point<> &angVel_) const | Tactics3D::Warrior | virtual |
getAttackBufferLen() | Tactics3D::Warrior | static |
getAttackRange(SPECIAL_MOVE specialMove_) const | Tactics3D::Warrior | virtual |
getAttackRanges() const | Tactics3D::Warrior | inline |
getAttributesBufferLen() | Tactics3D::Warrior | static |
getCachedPointInSpread() | Tactics3D::Warrior | inline |
getDex() const | Tactics3D::Warrior | inlinevirtual |
getDist(const Warrior *warrior_) const | Tactics3D::Warrior | |
getDmgAdj() const | Tactics3D::Warrior | inline |
getEnd() const | Tactics3D::Warrior | inlinevirtual |
getEntity() | Tactics3D::Warrior | inline |
getEvocationObjects() | Tactics3D::Warrior | inline |
getFightingStyleContexts() const | Tactics3D::Warrior | inline |
getGP() const | Tactics3D::Warrior | inline |
getHasAngVelChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getHasPosChanged() const | Tactics3D::Warrior | inlinevirtual |
getHasRotChanged() const | Tactics3D::Warrior | inlinevirtual |
getHasVelChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getInitDex() const | Tactics3D::Warrior | inlinevirtual |
getInitEnd() const | Tactics3D::Warrior | inlinevirtual |
getInitOD() const | Tactics3D::Warrior | inline |
getInitStr() const | Tactics3D::Warrior | inlinevirtual |
getInventory() const | Tactics3D::Warrior | inlinevirtual |
getInventory() | Tactics3D::Warrior | inlinevirtual |
getLvl() const | Tactics3D::Warrior | inline |
getMovementLeftInAction() const | Tactics3D::Warrior | inline |
getMoveUpdateBufferLen() | Tactics3D::Warrior | static |
getName() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getNetworkId() const | Tactics3D::Warrior | inline |
getOD() const | Tactics3D::Warrior | inline |
getOgreVisibleObject() const | Tactics3D::Warrior | inline |
getOgreVisibleObject() | Tactics3D::Warrior | inline |
getOO(FIGHTING_STYLE style_=HIGHEST_OO) const | Tactics3D::Warrior | inline |
getOtherGrappler() const | Tactics3D::Warrior | inline |
getPhysicalObject() const | Tactics3D::Warrior | inlinevirtual |
getPhysicalObject() | Tactics3D::Warrior | inlinevirtual |
getPointInSpread(float spread_, OpenSkyNet::Math::Point< float, 2 > &p_) | Tactics3D::Warrior | virtual |
getPos() const | Tactics3D::Warrior | inlinevirtual |
getPos(OpenSkyNet::Math::Point<> &pos_) const | Tactics3D::Warrior | inlinevirtual |
getPrimaryWeapon() const | Tactics3D::Warrior | virtual |
getPrimaryWeapon() | Tactics3D::Warrior | virtual |
getRenderNode() | Tactics3D::Warrior | inline |
getRot() const | Tactics3D::Warrior | inlinevirtual |
getRot(OpenSkyNet::Math::Matrix3x3 &rot_) const | Tactics3D::Warrior | inlinevirtual |
getSpecialMoveJustPerformed() const | Tactics3D::Warrior | inline |
getSpeed() const | Tactics3D::Warrior | inline |
getStr() const | Tactics3D::Warrior | inlinevirtual |
getSuperPowerContexts() const | Tactics3D::Warrior | inline |
getTeam() const | Tactics3D::Warrior | inline |
getVel() const | Tactics3D::Warrior | virtual |
getVel(OpenSkyNet::Math::Point<> &vel_) const | Tactics3D::Warrior | virtual |
getVisibleObject() const | Tactics3D::Warrior | inlinevirtual |
getVisibleObject() | Tactics3D::Warrior | inlinevirtual |
grapple(Warrior *otherGrappler_) | Tactics3D::Warrior | virtual |
handleCollisions(OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::CD::HitInfo > &colliders_, float &dt_) | Tactics3D::Warrior | virtual |
OpenSkyNet::Core::CollisionListener::handleCollisions(Object *collidee_, std::vector< CD::HitInfo > &collisions_, float &dt_) | OpenSkyNet::Core::CollisionListener | inlinevirtual |
handleDeletedAttackRangeCollisions(AttackRange *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_) | Tactics3D::Warrior | inlinevirtual |
handleDeletedCollisions(Object *collidee_, std::vector< Object * > &colliders_) | OpenSkyNet::Core::CollisionListener | inlinevirtual |
handleNewAttackRangeCollisions(AttackRange *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_) | Tactics3D::Warrior | inlinevirtual |
handleNewCollisions(Object *collidee_, std::vector< Object * > &colliders_) | OpenSkyNet::Core::CollisionListener | inlinevirtual |
handleNonCollidingTransformApplied(OpenSkyNet::Core::Object *obj_) | Tactics3D::Warrior | virtual |
handleOutOfGrid(OpenSkyNet::Core::Object *obj_) | Tactics3D::Warrior | virtual |
handleWrongSidedness(Object *collidee_, std::vector< CD::HitInfo > &collisions_) | OpenSkyNet::Core::CollisionListener | inlinevirtual |
isAlive() const | Tactics3D::Warrior | inline |
isGrappling() const | Tactics3D::Warrior | inline |
isGrounded() const | Tactics3D::Warrior | inline |
isMovementEnabled() const | Tactics3D::Warrior | inline |
isSuperPowerActive(SUPER_POWER power_) | Tactics3D::Warrior | |
MAX_ACTIONS | Tactics3D::Warrior | static |
MAX_FIGHTING_STYLES | Tactics3D::Warrior | static |
MAX_SUPER_POWERS | Tactics3D::Warrior | static |
MAX_TEAM enum value | Tactics3D::Warrior | |
MUSICIAN enum value | Tactics3D::Warrior | |
NO_TEAM enum value | Tactics3D::Warrior | |
Object() | OpenSkyNet::Core::Object | inline |
onAttack(std::vector< OpenSkyNet::Utils::TaggedUnion > &eventParams_) | Tactics3D::Warrior | inlinevirtual |
onAttacked(const std::vector< OpenSkyNet::Utils::TaggedUnion > &eventParams_) | Tactics3D::Warrior | inlinevirtual |
onDefend() | Tactics3D::Warrior | inlinevirtual |
onDefended() | Tactics3D::Warrior | virtual |
onEvocation() | Tactics3D::Warrior | inlinevirtual |
onHipFire(OpenSkyNet::Core::Object *intendedTarget_, Action *action_) | Tactics3D::Warrior | inlinevirtual |
onIronSightsFire(OpenSkyNet::Core::Object *intendedTarget_, Action *action_) | Tactics3D::Warrior | inlinevirtual |
onMove() | Tactics3D::Warrior | inlinevirtual |
onPostPerformAction(const Action *action_) | Tactics3D::Warrior | virtual |
onPrePerformAnyAction(const std::vector< Warrior * > &warriors_) | Tactics3D::Warrior | virtual |
onRoundEnd() | Tactics3D::Warrior | virtual |
PHILOSOPHER enum value | Tactics3D::Warrior | |
serializeActions(const Warrior *warrior_, char(&buffer_)[MAX_STRING_SIZE]) | Tactics3D::Warrior | static |
serializeAttack(const std::vector< OpenSkyNet::Utils::TaggedUnion > &eventParams_, char(&buffer_)[MAX_STRING_SIZE]) | Tactics3D::Warrior | static |
serializeAttributes(const Warrior *warrior_, char(&buffer_)[MAX_STRING_SIZE]) | Tactics3D::Warrior | static |
serializeMoveUpdate(const Warrior *warrior_, int flags_, char(&buffer_)[MAX_STRING_SIZE]) | Tactics3D::Warrior | static |
setActions() | Tactics3D::Warrior | inlinevirtual |
setAngVel(const Math::Point<> &angVel_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setDead() | Tactics3D::Warrior | |
setDex(int dex_) | Tactics3D::Warrior | virtual |
setEnd(int end_) | Tactics3D::Warrior | virtual |
setEvent(OpenSkyNet::Utils::SyncEvent &event_, bool ignoreIfQuitting_) | Tactics3D::Warrior | inlinestatic |
setGrounded(bool isGrounded_) | Tactics3D::Warrior | |
setHasAngVelChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setHasPosChanged(bool val_) | Tactics3D::Warrior | inlinevirtual |
setHasRotChanged(bool val_) | Tactics3D::Warrior | inlinevirtual |
setHasVelChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setInitDex(int dex_) | Tactics3D::Warrior | inlinevirtual |
setInitEnd(int end_) | Tactics3D::Warrior | inlinevirtual |
setInitStr(int str_) | Tactics3D::Warrior | inlinevirtual |
setIsTurn(bool isTurn_) | Tactics3D::Warrior | virtual |
setName(const std::string &name_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setNonCollidingData(OpenSkyNet::Core::Object *obj_) | Tactics3D::Warrior | inlinevirtual |
setPerformEvent(bool ignoreIfQuitting_) | Tactics3D::Warrior | inlinestatic |
setPos(const OpenSkyNet::Math::Point<> &pos_) | Tactics3D::Warrior | virtual |
setPrimaryWeapon(IWeapon *weapon_) | Tactics3D::Warrior | virtual |
setRot(const OpenSkyNet::Math::Matrix3x3 &rot_) | Tactics3D::Warrior | inlinevirtual |
setSpeed(int speed_) | Tactics3D::Warrior | inline |
setStr(int str_) | Tactics3D::Warrior | virtual |
setSuperPowerActive(SUPER_POWER power_, const SuperPower::Warriors &targets_) | Tactics3D::Warrior | virtual |
setTempOD(int oD_) | Tactics3D::Warrior | |
setVel(const OpenSkyNet::Math::Point<> &vel_) | Tactics3D::Warrior | inlinevirtual |
setVisible(bool val_) | Tactics3D::Warrior | inlinevirtual |
snapToGrid() | Tactics3D::Warrior | |
stopGrappling() | Tactics3D::Warrior | virtual |
SuperPowerContextMap typedef | Tactics3D::Warrior | |
takeDamage(int dmg_) | Tactics3D::Warrior | |
TEAM enum name | Tactics3D::Warrior | |
updateContinuousAction(Tactics3D::Action *&action_) | Tactics3D::Warrior | virtual |
waitForEvent(OpenSkyNet::Utils::SyncEvent &event_, bool ignoreIfQuitting_) | Tactics3D::Warrior | inlinestatic |
waitForPerformEvent(bool ignoreIfQuitting_) | Tactics3D::Warrior | inlinestatic |
Warrior(OpenSkyNet::Utils::uint networkId_, OpenSkyNet::Core::PhysVisObject *pVO_, int gp_, int lvl_, int dex_, int str_, int end_, TEAM team_) | Tactics3D::Warrior | |
~ABCObject() | OpenSkyNet::Core::ABCObject | inlinevirtual |
~Object() | OpenSkyNet::Core::Object | inlinevirtual |
~Warrior() | Tactics3D::Warrior | virtual |