|  | Tactics: Western Philosophers Vs. Musicians
    0.12
    A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. | 
Classes for a base game object hierarchy, object factories, and updater classes. More...
| Classes | |
| class | AIUpdater | 
| class | Cinematographer | 
| class | Director | 
| class | CollisionDetector | 
| class | ObjectFactory | 
| class | PathFinder | 
| class | PathUpdater | 
| class | PhysicalObject | 
| class | PhysicsUpdater | 
| class | PhysVisObject | 
| class | PhysVisUpdater | 
| class | TransformChangeDetector | 
| class | TransformInterpolator | 
| class | UpdateManager | 
| class | Updater | 
| class | VisibleObject | 
| class | AIWrapperObject | 
| class | CollisionListener | 
| class | MotionUpdater | 
| class | Object | 
| class | ABCObject | 
| class | TransformChangeListener | 
| class | ParticleObject | 
| Enumerations | |
| enum | CAMERA_EFFECT { NO_CAMERA_EFFECT, ZOOM, TILT, PAN, ROLL, FADE, MAX_STATIC_CAMERA_EFFECT, MOVE, ORBIT, PATH, SHAKE, MAX_MOVING_CAMERA_EFFECT } | 
| enum | DIRECTOR_CAM { NONE, USER_1, USER_2, USER_3, USER_MAX, PREV, CURR, TEMP, POV_3RD, POV_1ST } | 
| Functions | |
| void | setupCore () | 
| void | beginLog () | 
| void | log (const char *msg_, bool addNewline_=true) | 
| void | endLog () | 
Classes for a base game object hierarchy, object factories, and updater classes.
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 1.8.6
 1.8.6