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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes for a base game object hierarchy, object factories, and updater classes. More...
Classes | |
| class | AIUpdater |
| class | Cinematographer |
| class | Director |
| class | CollisionDetector |
| class | ObjectFactory |
| class | PathFinder |
| class | PathUpdater |
| class | PhysicalObject |
| class | PhysicsUpdater |
| class | PhysVisObject |
| class | PhysVisUpdater |
| class | TransformChangeDetector |
| class | TransformInterpolator |
| class | UpdateManager |
| class | Updater |
| class | VisibleObject |
| class | AIWrapperObject |
| class | CollisionListener |
| class | MotionUpdater |
| class | Object |
| class | ABCObject |
| class | TransformChangeListener |
| class | ParticleObject |
Enumerations | |
| enum | CAMERA_EFFECT { NO_CAMERA_EFFECT, ZOOM, TILT, PAN, ROLL, FADE, MAX_STATIC_CAMERA_EFFECT, MOVE, ORBIT, PATH, SHAKE, MAX_MOVING_CAMERA_EFFECT } |
| enum | DIRECTOR_CAM { NONE, USER_1, USER_2, USER_3, USER_MAX, PREV, CURR, TEMP, POV_3RD, POV_1ST } |
Functions | |
| void | setupCore () |
| void | beginLog () |
| void | log (const char *msg_, bool addNewline_=true) |
| void | endLog () |
Classes for a base game object hierarchy, object factories, and updater classes.
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1.8.6