Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes for a base game object hierarchy, object factories, and updater classes. More...
Classes | |
class | AIUpdater |
class | Cinematographer |
class | Director |
class | CollisionDetector |
class | ObjectFactory |
class | PathFinder |
class | PathUpdater |
class | PhysicalObject |
class | PhysicsUpdater |
class | PhysVisObject |
class | PhysVisUpdater |
class | TransformChangeDetector |
class | TransformInterpolator |
class | UpdateManager |
class | Updater |
class | VisibleObject |
class | AIWrapperObject |
class | CollisionListener |
class | MotionUpdater |
class | Object |
class | ABCObject |
class | TransformChangeListener |
class | ParticleObject |
Enumerations | |
enum | CAMERA_EFFECT { NO_CAMERA_EFFECT, ZOOM, TILT, PAN, ROLL, FADE, MAX_STATIC_CAMERA_EFFECT, MOVE, ORBIT, PATH, SHAKE, MAX_MOVING_CAMERA_EFFECT } |
enum | DIRECTOR_CAM { NONE, USER_1, USER_2, USER_3, USER_MAX, PREV, CURR, TEMP, POV_3RD, POV_1ST } |
Functions | |
void | setupCore () |
void | beginLog () |
void | log (const char *msg_, bool addNewline_=true) |
void | endLog () |
Classes for a base game object hierarchy, object factories, and updater classes.
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