Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for Tactics3D::LegSweep, including all inherited members.
_id | Tactics3D::SpecialMove | |
_name | Tactics3D::SpecialMove | |
_style | Tactics3D::SpecialMove | |
canMoveInSameRound() const | Tactics3D::SpecialMove | inlinevirtual |
canRotate() const | Tactics3D::SpecialMove | inlinevirtual |
canTranslate() const | Tactics3D::SpecialMove | inlinevirtual |
doesMoveCurrCamToWarriorPOV(const Warrior *attacker_) const | Tactics3D::SpecialMove | inlinevirtual |
formatSpecialMoveParams(int OOAdj_, int ODAdj_, int DmgAdj_, std::vector< OpenSkyNet::Utils::TaggedUnion > &specialMoveParams_) const | Tactics3D::SpecialMove | inlinevirtual |
getAnimationName(char *buffer_, int bufferLen_) const | Tactics3D::SpecialMove | inlinevirtual |
getDmgAdj(const Warrior *attacker_, int OOAdj_, int &min_, int &max_) const | Tactics3D::SpecialMove | inlinevirtual |
getNumDefenders(const Warrior *attacker_) const | Tactics3D::SpecialMove | inlinevirtual |
getODAdj(const Warrior *attacker_, int &min_, int &max_) const | Tactics3D::SpecialMove | inlinevirtual |
getOOAdj(const Warrior *attacker_, int &min_, int &max_) const | Tactics3D::LegSweep | virtual |
getPlayerInfo(const Warrior *attacker_, char *buffer_, int bufferLen_) const | Tactics3D::LegSweep | virtual |
getPrePerformInfo(char *buffer_, int bufferLen_) const | Tactics3D::SpecialMove | inlinevirtual |
LegSweep() | Tactics3D::LegSweep | inline |
SpecialMove(FIGHTING_STYLE style_, SPECIAL_MOVE id_, const std::string &name_) | Tactics3D::SpecialMove | inline |
use(Warrior *attacker_, const AttackRange *attackRange_, Warrior *defender_, SpecialMoveAction *specialMoveAction_) const | Tactics3D::LegSweep | virtual |
Tactics3D::SpecialMove::use(const std::vector< Warrior * > &attackers_, const std::vector< const AttackRange * > &attackRanges_, const std::vector< Warrior * > &defenders_, SpecialMoveAction *specialMoveAction_) const | Tactics3D::SpecialMove | inlinevirtual |
Tactics3D::SpecialMove::use(Warrior *attacker_, const AttackRange *attackRange_, Warrior *defender_, const std::vector< OpenSkyNet::Utils::TaggedUnion > ¶ms_, SpecialMoveAction *specialMoveAction_) const | Tactics3D::SpecialMove | inlinevirtual |
Tactics3D::SpecialMove::use(const std::vector< Warrior * > &attackers_, const std::vector< const AttackRange * > &attackRanges_, const std::vector< Warrior * > &defenders_, const std::vector< OpenSkyNet::Utils::TaggedUnion > ¶ms_, SpecialMoveAction *specialMoveAction_) const | Tactics3D::SpecialMove | inlinevirtual |
~SpecialMove() | Tactics3D::SpecialMove | inlinevirtual |