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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for Tactics3D::SuperPower, including all inherited members.
_id | Tactics3D::SuperPower | |
_maxRounds | Tactics3D::SuperPower | |
_maxUses | Tactics3D::SuperPower | |
_name | Tactics3D::SuperPower | |
canMoveInSameRound() const | Tactics3D::SuperPower | inlinevirtual |
canRotate() const | Tactics3D::SuperPower | inlinevirtual |
canTranslate() const | Tactics3D::SuperPower | inlinevirtual |
doesMoveCurrCamToWarriorPOV(const Warrior *user_) const | Tactics3D::SuperPower | inlinevirtual |
filterTargets(const Warrior *user_, const Warriors &targets_) const | Tactics3D::SuperPower | inlinevirtual |
formatParams(Params ¶ms_) const | Tactics3D::SuperPower | inlinevirtual |
getAnimationName(char *buffer_, int bufferLen_) const | Tactics3D::SuperPower | inlinevirtual |
getPlayerInfo(const Warrior *user_, char *buffer_, int bufferLen_) const | Tactics3D::SuperPower | inlinevirtual |
getPrePerformInfo(char *buffer_, int bufferLen_) const | Tactics3D::SuperPower | inlinevirtual |
initAll() | Tactics3D::SuperPower | static |
onFirstActiveRoundEnd(Warrior *user_, const Warriors &targets_) const | Tactics3D::SuperPower | inlinevirtual |
Params typedef | Tactics3D::SuperPower | |
s_emptyParams | Tactics3D::SuperPower | static |
s_emptyWarriors | Tactics3D::SuperPower | static |
setInactive(Warrior *user_, const Warriors &targets_) const | Tactics3D::SuperPower | inlinevirtual |
SuperPower(SUPER_POWER id_, const std::string &name_, int maxUses_, int maxRounds_) | Tactics3D::SuperPower | inline |
takeDamage(Warrior *user_, int dmg_) const | Tactics3D::SuperPower | inlinevirtual |
use(Warrior *user_, const Warriors &targets_, const Params ¶ms_) const | Tactics3D::SuperPower | inlinevirtual |
Warriors typedef | Tactics3D::SuperPower | |
~SuperPower() | Tactics3D::SuperPower | inlinevirtual |