Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
CPhysicsUpdater.h
Go to the documentation of this file.
1 // Copyright (C) 2009-2013 Dylan Blair
3 //
4 // email: dblair@alumni.cs.utexas.edu
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 
21 #ifndef CPHYSICS_UPDATER_H
22 #define CPHYSICS_UPDATER_H
23 
24 #include "CPhysicalObject.h"
25 #include "ICollisionListener.h"
26 #include "CUpdater.h"
27 
28 namespace OpenSkyNet {
29  namespace Core {
32  protected:
33  virtual bool addObject(Object* obj_, Updater::OBJECT_PRIORITY prio_=Updater::OBJ_1, bool isOneShot_=false);
34  public:
35  struct PhysicsInfo : public Updater::UpdateInfo {
36  PhysicsInfo(Updater::OBJECT_PRIORITY prio_=Updater::OBJ_DISABLED, bool isOneShot_=false) : Updater::UpdateInfo(prio_,isOneShot_) {}
37  };
38 
40  virtual ~PhysicsUpdater() {}
41 
42  virtual bool update(float dt_);
43 
46  virtual void setNonCollidingData(Object* obj_);
47 
48  virtual bool handleCollisions(Object* collidee_, std::vector<CD::HitInfo>& colliders_, float& dt_);
50  };
51  }
52 }
53 
54 #endif //CPHYSICS_UPDATER_H
Definition: CPhysicsUpdater.h:35
virtual ~PhysicsUpdater()
Definition: CPhysicsUpdater.h:40
PhysicsInfo(Updater::OBJECT_PRIORITY prio_=Updater::OBJ_DISABLED, bool isOneShot_=false)
Definition: CPhysicsUpdater.h:36
Definition: CUpdater.h:49
Definition: CPhysicsUpdater.h:31
Definition: CUpdater.h:40
OBJECT_PRIORITY
Definition: CUpdater.h:49
#define CORE_DLL
Definition: CCoreDLL.h:57
Definition: IObject.h:36
Definition: ICollisionListener.h:34
Definition: CUpdater.h:54