Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes | Namespaces | Enumerations
Tactics3DAction.h File Reference
#include <vector>
#include "../Libs/Utils_LIB/UTypes.h"
#include "Tactics3DFightingStyle.h"
#include "Tactics3DSuperPower.h"

Go to the source code of this file.

Classes

struct  Tactics3D::Action
 
struct  Tactics3D::NoPAction
 
struct  Tactics3D::DelayAction
 
struct  Tactics3D::MoveAction
 
struct  Tactics3D::RepairThrustersAction
 
struct  Tactics3D::BreakGrappleAction
 
struct  Tactics3D::AttackAction
 
struct  Tactics3D::SpecialMoveAction
 
struct  Tactics3D::SuperPowerAction
 

Namespaces

 Tactics3D
 All logic and data for the game Tactics: Western Philosophers Vs. Musicians.
 

Enumerations

enum  Tactics3D::ACTION_TYPE {
  Tactics3D::NO_ACTION, Tactics3D::NOP_ACTION, Tactics3D::DELAY_ACTION, Tactics3D::MOVE_ACTION,
  Tactics3D::ATTACK_ACTION, Tactics3D::SPECIAL_MOVE_ACTION, Tactics3D::SUPER_POWER_ACTION, Tactics3D::REPAIR_THRUSTERS,
  Tactics3D::BREAK_GRAPPLE
}