Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
Tactics3D::Action Struct Reference

#include <Tactics3DAction.h>

Inheritance diagram for Tactics3D::Action:
Tactics3D::AttackAction Tactics3D::BreakGrappleAction Tactics3D::DelayAction Tactics3D::MoveAction Tactics3D::NoPAction Tactics3D::RepairThrustersAction Tactics3D::SpecialMoveAction Tactics3D::SuperPowerAction

Public Member Functions

 Action (const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true)
 
virtual ~Action ()
 
virtual void getPrePerformInfo (char *buffer_, int bufferLen_) const
 
virtual void getAnimationName (char *buffer_, int bufferLen_) const
 
virtual bool canMoveInSameRound () const
 
virtual bool canTranslate () const
 
virtual bool canRotate () const
 
virtual void perform ()
 

Static Public Member Functions

static void getPlayerInfo (char *buffer_, int bufferLen_)
 

Public Attributes

std::string _name
 
const ACTION_TYPE _type
 
bool _isAuto
 
bool _isContinuous
 
Tactics3D::Warrior_performer
 
std::vector
< OpenSkyNet::Utils::TaggedUnion
_params
 

Static Public Attributes

static const
OpenSkyNet::Utils::uint 
MAX_PARAMS = 10
 

Constructor & Destructor Documentation

Tactics3D::Action::Action ( const std::string &  name_ = "NO_ACTION",
ACTION_TYPE  type_ = NO_ACTION,
bool  isAuto_ = true 
)
inline
virtual Tactics3D::Action::~Action ( )
inlinevirtual

Member Function Documentation

virtual bool Tactics3D::Action::canMoveInSameRound ( ) const
inlinevirtual
virtual bool Tactics3D::Action::canRotate ( ) const
inlinevirtual
virtual bool Tactics3D::Action::canTranslate ( ) const
inlinevirtual
virtual void Tactics3D::Action::getAnimationName ( char *  buffer_,
int  bufferLen_ 
) const
inlinevirtual
static void Tactics3D::Action::getPlayerInfo ( char *  buffer_,
int  bufferLen_ 
)
inlinestatic
virtual void Tactics3D::Action::getPrePerformInfo ( char *  buffer_,
int  bufferLen_ 
) const
inlinevirtual
virtual void Tactics3D::Action::perform ( )
inlinevirtual

Member Data Documentation

bool Tactics3D::Action::_isAuto
bool Tactics3D::Action::_isContinuous
std::string Tactics3D::Action::_name
std::vector<OpenSkyNet::Utils::TaggedUnion> Tactics3D::Action::_params
Tactics3D::Warrior* Tactics3D::Action::_performer
const ACTION_TYPE Tactics3D::Action::_type
const OpenSkyNet::Utils::uint Tactics3D::Action::MAX_PARAMS = 10
static

The documentation for this struct was generated from the following file: