Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes | Namespaces | Macros
Tactics3DWarrior.h File Reference
#include "../Libs/OgreCore_LIB/OgrePhysVisObject.h"
#include "../Libs/Core_LIB/ICollisionListener.h"
#include "../Libs/Core_LIB/CLog.h"
#include "../Libs/Utils_LIB/UThread.h"
#include "Tactics3DAction.h"
#include "Tactics3DAttackRange.h"
#include "Tactics3DInventory.h"
#include "Tactics3DEvocationObject.h"

Go to the source code of this file.

Classes

class  Tactics3D::Warrior
 
struct  Tactics3D::Warrior::FightingStyleContext
 
struct  Tactics3D::Warrior::SuperPowerContext
 
struct  Tactics3D::Warrior::Override
 

Namespaces

 Tactics3D
 All logic and data for the game Tactics: Western Philosophers Vs. Musicians.
 

Macros

#define WARRIOR_MOVEMENT_DISABLED   (1 << 0)
 
Synchronization members for game and rendering loops
#define OVERRIDE_GROUNDED   (1 << 0)
 
#define OVERRIDE_DEAD   (1 << 1)
 
#define OVERRIDE_EVOCATION   (1 << 2)
 
Networking Operations
#define MOVE_UPDATE_FINAL   (1 << 0)
 

Macro Definition Documentation

#define MOVE_UPDATE_FINAL   (1 << 0)
#define OVERRIDE_DEAD   (1 << 1)
#define OVERRIDE_EVOCATION   (1 << 2)
#define OVERRIDE_GROUNDED   (1 << 0)
#define WARRIOR_MOVEMENT_DISABLED   (1 << 0)