Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Macros | Functions | Variables
ViewerDLL.cpp File Reference
#include "ViewerApp.h"


#define VIEWER_DLL


void __attribute__ ((stdcall)) nodePickedCallback(const char *name_)
void VIEWER_DLL launch (ObjectPickedCallback objectPickedCallback_, ObjectListUpdatedCallback objectListUpdatedCallback_)
void VIEWER_DLL setEditType (int editType_)
void VIEWER_DLL showCollisionVolumes (bool show_)
void VIEWER_DLL quit ()
void VIEWER_DLL keyPressed (int keyCode_)
void VIEWER_DLL keyReleased (int keyCode_)
void VIEWER_DLL save (const char *path_)
void VIEWER_DLL updateObject (const char *name_, float x_, float y_, float z_, float prevX_, float prevY_, float prevZ_)
void VIEWER_DLL pickObject (const char *name_)


OpenSkyNet::CoreDesigner3DViewer::Appg_app = 0
ObjectPickedCallback g_objectPickedCallback = 0
ObjectListUpdatedCallback g_objectListUpdatedCallback = 0
float g_pos [3]
float g_rot [3]
float g_scale [3]
std::string g_pickedObject

Macro Definition Documentation

#define VIEWER_DLL

Function Documentation

void __attribute__ ( (stdcall)  ) const
void VIEWER_DLL keyPressed ( int  keyCode_)
void VIEWER_DLL keyReleased ( int  keyCode_)
void VIEWER_DLL launch ( ObjectPickedCallback  objectPickedCallback_,
ObjectListUpdatedCallback  objectListUpdatedCallback_ 
void VIEWER_DLL pickObject ( const char *  name_)
void VIEWER_DLL quit ( )
void VIEWER_DLL save ( const char *  path_)
void VIEWER_DLL setEditType ( int  editType_)
void VIEWER_DLL showCollisionVolumes ( bool  show_)
void VIEWER_DLL updateObject ( const char *  name_,
float  x_,
float  y_,
float  z_,
float  prevX_,
float  prevY_,
float  prevZ_ 

Variable Documentation

ObjectListUpdatedCallback g_objectListUpdatedCallback = 0
ObjectPickedCallback g_objectPickedCallback = 0
std::string g_pickedObject
float g_pos[3]
float g_rot[3]
float g_scale[3]