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    Tactics: Western Philosophers Vs. Musicians
    0.12
    
   A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. 
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#include "ViewerApp.h"Macros | |
| #define | VIEWER_DLL | 
| #define | VIEWER_LOCAL | 
Functions | |
| void | __attribute__ ((stdcall)) nodePickedCallback(const char *name_) | 
| void VIEWER_DLL | launch (ObjectPickedCallback objectPickedCallback_, ObjectListUpdatedCallback objectListUpdatedCallback_) | 
| void VIEWER_DLL | setEditType (int editType_) | 
| void VIEWER_DLL | showCollisionVolumes (bool show_) | 
| void VIEWER_DLL | quit () | 
| void VIEWER_DLL | keyPressed (int keyCode_) | 
| void VIEWER_DLL | keyReleased (int keyCode_) | 
| void VIEWER_DLL | save (const char *path_) | 
| void VIEWER_DLL | updateObject (const char *name_, float x_, float y_, float z_, float prevX_, float prevY_, float prevZ_) | 
| void VIEWER_DLL | pickObject (const char *name_) | 
Variables | |
| OpenSkyNet::CoreDesigner3DViewer::App * | g_app = 0 | 
| ObjectPickedCallback | g_objectPickedCallback = 0 | 
| ObjectListUpdatedCallback | g_objectListUpdatedCallback = 0 | 
| float | g_pos [3] | 
| float | g_rot [3] | 
| float | g_scale [3] | 
| std::string | g_pickedObject | 
| #define VIEWER_DLL | 
| #define VIEWER_LOCAL | 
| void __attribute__ | ( | (stdcall) | ) | const | 
| void VIEWER_DLL keyPressed | ( | int | keyCode_ | ) | 
| void VIEWER_DLL keyReleased | ( | int | keyCode_ | ) | 
| void VIEWER_DLL launch | ( | ObjectPickedCallback | objectPickedCallback_, | 
| ObjectListUpdatedCallback | objectListUpdatedCallback_ | ||
| ) | 
| void VIEWER_DLL pickObject | ( | const char * | name_ | ) | 
| void VIEWER_DLL quit | ( | ) | 
| void VIEWER_DLL save | ( | const char * | path_ | ) | 
| void VIEWER_DLL setEditType | ( | int | editType_ | ) | 
| void VIEWER_DLL showCollisionVolumes | ( | bool | show_ | ) | 
| void VIEWER_DLL updateObject | ( | const char * | name_, | 
| float | x_, | ||
| float | y_, | ||
| float | z_, | ||
| float | prevX_, | ||
| float | prevY_, | ||
| float | prevZ_ | ||
| ) | 
| OpenSkyNet::CoreDesigner3DViewer::App* g_app = 0 | 
| ObjectListUpdatedCallback g_objectListUpdatedCallback = 0 | 
| ObjectPickedCallback g_objectPickedCallback = 0 | 
| std::string g_pickedObject | 
| float g_pos[3] | 
| float g_rot[3] | 
| float g_scale[3] | 
 1.8.6