#include <IMotionUpdater.h>
OpenSkyNet::Core::MotionUpdater::Anchor::Anchor |
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OpenSkyNet::Core::MotionUpdater::Anchor::Anchor |
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Object * |
obj_, |
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bool |
updatePos_, |
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bool |
updateRot_, |
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const Math::Point<> & |
localPos_, |
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const Math::Matrix3x3 & |
localRot_ |
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bool OpenSkyNet::Core::MotionUpdater::Anchor::operator< |
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const Anchor & |
rhs_ | ) |
const |
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bool OpenSkyNet::Core::MotionUpdater::Anchor::operator== |
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const Anchor & |
rhs_ | ) |
const |
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ATTACH_POINT OpenSkyNet::Core::MotionUpdater::Anchor::_attachPoint |
Math::Point OpenSkyNet::Core::MotionUpdater::Anchor::_localPos |
Object* OpenSkyNet::Core::MotionUpdater::Anchor::_obj |
bool OpenSkyNet::Core::MotionUpdater::Anchor::_updatePos |
bool OpenSkyNet::Core::MotionUpdater::Anchor::_updateRot |
bool OpenSkyNet::Core::MotionUpdater::Anchor::_useAttachPoint |
The documentation for this struct was generated from the following file: