Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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CAIUpdater.h
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1 // Copyright (C) 2006-2013 Dylan Blair
3 //
4 // email: dblair@alumni.cs.utexas.edu
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 
21 #ifndef CAI_UPDATER_H
22 #define CAI_UPDATER_H
23 
24 #include "IAIWrapperObject.h"
25 #include "CUpdater.h"
26 
27 namespace OpenSkyNet {
28  namespace Core {
30  class CORE_DLL AIUpdater : public Updater {
31  protected:
32  virtual bool addObject(Object* obj_, Updater::OBJECT_PRIORITY prio_=Updater::OBJ_1, bool isOneShot_=false);
33  public:
34  AIUpdater();
35  virtual ~AIUpdater();
36 
37  virtual bool update(float dt_);
38  };
39  }
40 }
41 
42 #endif //CAI_UPDATER_H
Definition: CUpdater.h:49
Definition: CUpdater.h:40
OBJECT_PRIORITY
Definition: CUpdater.h:49
#define CORE_DLL
Definition: CCoreDLL.h:57
Definition: IObject.h:36
Definition: CAIUpdater.h:30