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    Tactics: Western Philosophers Vs. Musicians
    0.12
    
   A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. 
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#include "../Utils_LIB/UHash.h"#include <vector>#include <list>#include <set>#include <map>#include "CDVolume.h"Go to the source code of this file.
Classes | |
| class | OpenSkyNet::CD::Grid | 
| struct | OpenSkyNet::CD::Grid::BinDir | 
Namespaces | |
| OpenSkyNet | |
| OpenSkyNet::Utils | |
| OpenSkyNet::PF | |
| All Pathfinding classes and constants.  | |
| OpenSkyNet::CD | |
| Collision volume data and collision detection methods.  | |
Macros | |
| #define | MAX_GLOBAL_GRID_SUBDIVISIONS 2 | 
Functions | |
| Utils::uint | OpenSkyNet::Utils::getCompositeKey (const Math::Point< Utils::uint > &bin_) | 
| Utils::uint | OpenSkyNet::Utils::getCompositeKey (const Math::Point< int > &bin_) | 
Variables | |
| const Utils::uint | OpenSkyNet::CD::MAX_X_DIVISIONS_FOR_ALL_GRIDS = 64 | 
| const Utils::uint | OpenSkyNet::CD::MAX_Y_DIVISIONS_FOR_ALL_GRIDS = 64 | 
| const Utils::uint | OpenSkyNet::CD::MAX_Z_DIVISIONS_FOR_ALL_GRIDS = 64 | 
| #define MAX_GLOBAL_GRID_SUBDIVISIONS 2 | 
 1.8.6