Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include "../Utils_LIB/UHash.h"
#include <vector>
#include <list>
#include <set>
#include <map>
#include "CDVolume.h"
Go to the source code of this file.
Classes | |
class | OpenSkyNet::CD::Grid |
struct | OpenSkyNet::CD::Grid::BinDir |
Namespaces | |
OpenSkyNet | |
OpenSkyNet::Utils | |
OpenSkyNet::PF | |
All Pathfinding classes and constants. | |
OpenSkyNet::CD | |
Collision volume data and collision detection methods. | |
Macros | |
#define | MAX_GLOBAL_GRID_SUBDIVISIONS 2 |
Functions | |
Utils::uint | OpenSkyNet::Utils::getCompositeKey (const Math::Point< Utils::uint > &bin_) |
Utils::uint | OpenSkyNet::Utils::getCompositeKey (const Math::Point< int > &bin_) |
Variables | |
const Utils::uint | OpenSkyNet::CD::MAX_X_DIVISIONS_FOR_ALL_GRIDS = 64 |
const Utils::uint | OpenSkyNet::CD::MAX_Y_DIVISIONS_FOR_ALL_GRIDS = 64 |
const Utils::uint | OpenSkyNet::CD::MAX_Z_DIVISIONS_FOR_ALL_GRIDS = 64 |
#define MAX_GLOBAL_GRID_SUBDIVISIONS 2 |