Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Collision volume data and collision detection methods. More...
Classes | |
class | Grid |
struct | HitInfo |
struct | Shape |
struct | Sphere |
struct | Box |
struct | Plane |
class | Collidable |
class | Volume |
Enumerations | |
enum | DIRECTION { NONE, NEG_X, POS_X, NEG_Y, POS_Y, NEG_Z, POS_Z, NEG_X_NEG_Y, NEG_X_POS_Y, NEG_X_NEG_Z, NEG_X_POS_Z, POS_X_NEG_Y, POS_X_POS_Y, POS_X_NEG_Z, POS_X_POS_Z, NEG_Y_NEG_Z, NEG_Y_POS_Z, POS_Y_NEG_Z, POS_Y_POS_Z, NEG_X_NEG_Y_NEG_Z, NEG_X_NEG_Y_POS_Z, NEG_X_POS_Y_NEG_Z, NEG_X_POS_Y_POS_Z, POS_X_NEG_Y_NEG_Z, POS_X_NEG_Y_POS_Z, POS_X_POS_Y_NEG_Z, POS_X_POS_Y_POS_Z } |
enum | SHAPE_TYPE { SPHERE, BOX, PLANE } |
Variables | |
Point< int > | g_binLookupTable [MAX_X_DIVISIONS_FOR_ALL_GRIDS][MAX_Y_DIVISIONS_FOR_ALL_GRIDS][MAX_Z_DIVISIONS_FOR_ALL_GRIDS] |
Grid * | g_initialGrid = 0 |
Grid * | g_subdividedGrids [MAX_GLOBAL_GRID_SUBDIVISIONS] |
const Utils::uint | MAX_X_DIVISIONS_FOR_ALL_GRIDS = 64 |
const Utils::uint | MAX_Y_DIVISIONS_FOR_ALL_GRIDS = 64 |
const Utils::uint | MAX_Z_DIVISIONS_FOR_ALL_GRIDS = 64 |
Collision volume data and collision detection methods.
Directions relative to the Grid axes.
Math::Point< int > OpenSkyNet::CD::g_binLookupTable |
This allows for fast access to bins (meaning the Points containing their component dimension indices). Their addresses can be used in hash tables, and it removes the need to construct Points for methods that do not accept the 3 dimensions separately.
CD::Grid * OpenSkyNet::CD::g_initialGrid = 0 |
CD::Grid * OpenSkyNet::CD::g_subdividedGrids |
const Utils::uint OpenSkyNet::CD::MAX_X_DIVISIONS_FOR_ALL_GRIDS = 64 |
There is a limit to divisions to allow for a bin lookup 3D array.
const Utils::uint OpenSkyNet::CD::MAX_Y_DIVISIONS_FOR_ALL_GRIDS = 64 |
There is a limit to divisions to allow for a bin lookup 3D array.
const Utils::uint OpenSkyNet::CD::MAX_Z_DIVISIONS_FOR_ALL_GRIDS = 64 |
There is a limit to divisions to allow for a bin lookup 3D array.