Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include "../Libs/Graphics_LIB/GUI.h"
#include "../Libs/OgreCore_LIB/OgreCore.h"
#include "../Libs/Utils_LIB/UThread.h"
Go to the source code of this file.
Classes | |
class | OpenSkyNet::CoreDesigner3DViewer::ViewerInputListener |
class | OpenSkyNet::CoreDesigner3DViewer::App |
Namespaces | |
OpenSkyNet | |
OpenSkyNet::CoreDesigner3DViewer | |
Typedefs | |
typedef float | pos_ [3] |
typedef float float | rot_ [3] |
typedef float float float | scale_ [3] |
typedef int | count_ |
Enumerations | |
enum | OpenSkyNet::CoreDesigner3DViewer::OBJECT_EDIT_TYPE { OpenSkyNet::CoreDesigner3DViewer::POS, OpenSkyNet::CoreDesigner3DViewer::ROT, OpenSkyNet::CoreDesigner3DViewer::SCALE } |
Functions | |
typedef | void (__attribute__((stdcall))*ObjectPickedCallback)(const char *name_ |
typedef int count_ |
typedef float pos_[3] |
typedef float float rot_[3] |
typedef float float float scale_[3] |
typedef void | ( | __attribute__((stdcall))* | ObjectPickedCallback | ) | const |