Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Classes | Namespaces | Enumerations | Variables
Tactics3DFightingStyle.h File Reference
#include <vector>
#include <string>
#include <map>
#include "../Libs/Utils_LIB/UTypes.h"

Go to the source code of this file.

Classes

struct  Tactics3D::CounterableMove
 
struct  Tactics3D::SpecialMove
 
struct  Tactics3D::Haymaker
 
struct  Tactics3D::OneTwoPunch
 
struct  Tactics3D::PowerPunch
 
struct  Tactics3D::LegSweep
 
struct  Tactics3D::DoublePumpThrustKick
 
struct  Tactics3D::PowerSlam
 
struct  Tactics3D::ScorpionDeathlock
 
struct  Tactics3D::HipFire
 
struct  Tactics3D::IronSightsFire
 
struct  Tactics3D::FightingStyle
 

Namespaces

 Tactics3D
 All logic and data for the game Tactics: Western Philosophers Vs. Musicians.
 

Enumerations

enum  Tactics3D::SPECIAL_MOVE {
  Tactics3D::NO_MOVE, Tactics3D::HAYMAKER, Tactics3D::ONE_TWO_PUNCH, Tactics3D::POWER_PUNCH,
  Tactics3D::LEG_SWEEP, Tactics3D::DOUBLE_PUMP_THRUST_KICK, Tactics3D::POWER_SLAM, Tactics3D::SCORPION_DEATHLOCK,
  Tactics3D::HIP_FIRE, Tactics3D::IRON_SIGHTS_FIRE
}
 
enum  Tactics3D::FIGHTING_STYLE {
  Tactics3D::NO_STYLE, Tactics3D::BRAWLING, Tactics3D::BOXING, Tactics3D::KARATE,
  Tactics3D::KICKBOXING, Tactics3D::SUMO_WRESTLING, Tactics3D::WEAPON_PROFICIENCY, Tactics3D::WRESTLING,
  Tactics3D::HIGHEST_OO
}
 

Variables

const Haymaker Tactics3D::g_haymaker
 
const OneTwoPunch Tactics3D::g_oneTwoPunch
 
const PowerPunch Tactics3D::g_powerPunch
 
const LegSweep Tactics3D::g_legSweep
 
const DoublePumpThrustKick Tactics3D::g_doublePumpThrustKick
 
const PowerSlam Tactics3D::g_powerSlam
 
const ScorpionDeathlock Tactics3D::g_scorpionDeathlock
 
const HipFire Tactics3D::g_hipFire
 
const IronSightsFire Tactics3D::g_ironSightsFire
 
std::map< SPECIAL_MOVE, const
SpecialMove * > 
Tactics3D::g_specialMoves
 
FightingStyle Tactics3D::g_brawling
 
FightingStyle Tactics3D::g_boxing
 
FightingStyle Tactics3D::g_karate
 
FightingStyle Tactics3D::g_wrestling
 
FightingStyle Tactics3D::g_weaponProficiency
 
std::map< FIGHTING_STYLE,
const FightingStyle * > 
Tactics3D::g_fightingStyles