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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Go to the source code of this file.
Classes | |
| struct | Tactics3D::CounterableMove |
| struct | Tactics3D::SpecialMove |
| struct | Tactics3D::Haymaker |
| struct | Tactics3D::OneTwoPunch |
| struct | Tactics3D::PowerPunch |
| struct | Tactics3D::LegSweep |
| struct | Tactics3D::DoublePumpThrustKick |
| struct | Tactics3D::PowerSlam |
| struct | Tactics3D::ScorpionDeathlock |
| struct | Tactics3D::HipFire |
| struct | Tactics3D::IronSightsFire |
| struct | Tactics3D::FightingStyle |
Namespaces | |
| Tactics3D | |
| All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Variables | |
| const Haymaker | Tactics3D::g_haymaker |
| const OneTwoPunch | Tactics3D::g_oneTwoPunch |
| const PowerPunch | Tactics3D::g_powerPunch |
| const LegSweep | Tactics3D::g_legSweep |
| const DoublePumpThrustKick | Tactics3D::g_doublePumpThrustKick |
| const PowerSlam | Tactics3D::g_powerSlam |
| const ScorpionDeathlock | Tactics3D::g_scorpionDeathlock |
| const HipFire | Tactics3D::g_hipFire |
| const IronSightsFire | Tactics3D::g_ironSightsFire |
| std::map< SPECIAL_MOVE, const SpecialMove * > | Tactics3D::g_specialMoves |
| FightingStyle | Tactics3D::g_brawling |
| FightingStyle | Tactics3D::g_boxing |
| FightingStyle | Tactics3D::g_karate |
| FightingStyle | Tactics3D::g_wrestling |
| FightingStyle | Tactics3D::g_weaponProficiency |
| std::map< FIGHTING_STYLE, const FightingStyle * > | Tactics3D::g_fightingStyles |
1.8.6