Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Go to the source code of this file.
Classes | |
struct | Tactics3D::CounterableMove |
struct | Tactics3D::SpecialMove |
struct | Tactics3D::Haymaker |
struct | Tactics3D::OneTwoPunch |
struct | Tactics3D::PowerPunch |
struct | Tactics3D::LegSweep |
struct | Tactics3D::DoublePumpThrustKick |
struct | Tactics3D::PowerSlam |
struct | Tactics3D::ScorpionDeathlock |
struct | Tactics3D::HipFire |
struct | Tactics3D::IronSightsFire |
struct | Tactics3D::FightingStyle |
Namespaces | |
Tactics3D | |
All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Variables | |
const Haymaker | Tactics3D::g_haymaker |
const OneTwoPunch | Tactics3D::g_oneTwoPunch |
const PowerPunch | Tactics3D::g_powerPunch |
const LegSweep | Tactics3D::g_legSweep |
const DoublePumpThrustKick | Tactics3D::g_doublePumpThrustKick |
const PowerSlam | Tactics3D::g_powerSlam |
const ScorpionDeathlock | Tactics3D::g_scorpionDeathlock |
const HipFire | Tactics3D::g_hipFire |
const IronSightsFire | Tactics3D::g_ironSightsFire |
std::map< SPECIAL_MOVE, const SpecialMove * > | Tactics3D::g_specialMoves |
FightingStyle | Tactics3D::g_brawling |
FightingStyle | Tactics3D::g_boxing |
FightingStyle | Tactics3D::g_karate |
FightingStyle | Tactics3D::g_wrestling |
FightingStyle | Tactics3D::g_weaponProficiency |
std::map< FIGHTING_STYLE, const FightingStyle * > | Tactics3D::g_fightingStyles |