Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
Tactics3D::FightingStyle Struct Reference

#include <Tactics3DFightingStyle.h>

Public Member Functions

 FightingStyle (FIGHTING_STYLE style_, std::string name_, int offense_, int defense_)
 
virtual void getInfo (char *buffer_, int bufferLen_) const
 

Static Public Member Functions

static void initAll ()
 

Public Attributes

FIGHTING_STYLE _style
 
std::string _name
 
int _offense
 
int _defense
 
std::vector< SPECIAL_MOVE_specialMoves
 

Constructor & Destructor Documentation

Tactics3D::FightingStyle::FightingStyle ( FIGHTING_STYLE  style_,
std::string  name_,
int  offense_,
int  defense_ 
)
inline

Member Function Documentation

void FightingStyle::getInfo ( char *  buffer_,
int  bufferLen_ 
) const
virtual
void FightingStyle::initAll ( )
static

Member Data Documentation

int Tactics3D::FightingStyle::_defense
std::string Tactics3D::FightingStyle::_name
int Tactics3D::FightingStyle::_offense
std::vector<SPECIAL_MOVE> Tactics3D::FightingStyle::_specialMoves
FIGHTING_STYLE Tactics3D::FightingStyle::_style

The documentation for this struct was generated from the following files: