#include <Tactics3DFightingStyle.h>
Tactics3D::FightingStyle::FightingStyle |
( |
FIGHTING_STYLE |
style_, |
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std::string |
name_, |
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int |
offense_, |
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int |
defense_ |
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) |
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inline |
void FightingStyle::getInfo |
( |
char * |
buffer_, |
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int |
bufferLen_ |
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) |
| const |
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virtual |
void FightingStyle::initAll |
( |
| ) |
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static |
int Tactics3D::FightingStyle::_defense |
std::string Tactics3D::FightingStyle::_name |
int Tactics3D::FightingStyle::_offense |
std::vector<SPECIAL_MOVE> Tactics3D::FightingStyle::_specialMoves |
The documentation for this struct was generated from the following files: