Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DFightingStyle.h>
Public Member Functions | |
CounterableMove () | |
CounterableMove (Warrior *attacker_, SPECIAL_MOVE move_) | |
bool | operator< (const CounterableMove &rhs_) const |
Public Attributes | |
Warrior * | _attacker |
SPECIAL_MOVE | _move |
int | _numRoundEndEvents |
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inline |
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inline |
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inline |
Warrior* Tactics3D::CounterableMove::_attacker |
SPECIAL_MOVE Tactics3D::CounterableMove::_move |
int Tactics3D::CounterableMove::_numRoundEndEvents |