|  | Tactics: Western Philosophers Vs. Musicians
    0.12
    A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D. | 
This is the complete list of members for OpenSkyNet::Graphics::ObjectTextDisplay, including all inherited members.
| enable(bool enable) | OpenSkyNet::Graphics::ObjectTextDisplay | |
| getText() | OpenSkyNet::Graphics::ObjectTextDisplay | inline | 
| m_c | OpenSkyNet::Graphics::ObjectTextDisplay | protected | 
| m_enabled | OpenSkyNet::Graphics::ObjectTextDisplay | protected | 
| m_p | OpenSkyNet::Graphics::ObjectTextDisplay | protected | 
| m_pContainer | OpenSkyNet::Graphics::ObjectTextDisplay | protected | 
| m_pOverlay | OpenSkyNet::Graphics::ObjectTextDisplay | protected | 
| m_pText | OpenSkyNet::Graphics::ObjectTextDisplay | protected | 
| m_text | OpenSkyNet::Graphics::ObjectTextDisplay | protected | 
| ObjectTextDisplay(const Ogre::MovableObject *p, const Ogre::Camera *cam, const Ogre::ColourValue &color) | OpenSkyNet::Graphics::ObjectTextDisplay | |
| s_count | OpenSkyNet::Graphics::ObjectTextDisplay | protectedstatic | 
| setText(const Ogre::String &text) | OpenSkyNet::Graphics::ObjectTextDisplay | |
| update() | OpenSkyNet::Graphics::ObjectTextDisplay | |
| ~ObjectTextDisplay() | OpenSkyNet::Graphics::ObjectTextDisplay | virtual | 
 1.8.6
 1.8.6