#include <GObjectTextDisplay.h>
Draws text near an object in a 3D scene. Based on code in the public domain from: http://www.ogre3d.org/tikiwiki/ObjectTextDisplay. 
      
        
          | ObjectTextDisplay::ObjectTextDisplay | ( | const Ogre::MovableObject * | p, | 
        
          |  |  | const Ogre::Camera * | cam, | 
        
          |  |  | const Ogre::ColourValue & | color | 
        
          |  | ) |  |  | 
      
 
 
  
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          | ObjectTextDisplay::~ObjectTextDisplay | ( |  | ) |  |  | virtual | 
 
 
      
        
          | void ObjectTextDisplay::enable | ( | bool | enable | ) |  | 
      
 
 
  
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          | const Ogre::String& OpenSkyNet::Graphics::ObjectTextDisplay::getText | ( |  | ) |  |  | inline | 
 
 
      
        
          | void ObjectTextDisplay::setText | ( | const Ogre::String & | text | ) |  | 
      
 
 
      
        
          | void ObjectTextDisplay::update | ( |  | ) |  | 
      
 
- Todo:
- use hardware occlusion queries to determine whether text should be displayed 
 
 
  
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          | const Ogre::Camera* OpenSkyNet::Graphics::ObjectTextDisplay::m_c |  | protected | 
 
 
  
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          | bool OpenSkyNet::Graphics::ObjectTextDisplay::m_enabled |  | protected | 
 
 
  
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          | const Ogre::MovableObject* OpenSkyNet::Graphics::ObjectTextDisplay::m_p |  | protected | 
 
 
  
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          | Ogre::OverlayContainer* OpenSkyNet::Graphics::ObjectTextDisplay::m_pContainer |  | protected | 
 
 
  
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          | Ogre::Overlay* OpenSkyNet::Graphics::ObjectTextDisplay::m_pOverlay |  | protected | 
 
 
  
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          | Ogre::OverlayElement* OpenSkyNet::Graphics::ObjectTextDisplay::m_pText |  | protected | 
 
 
  
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          | Ogre::String OpenSkyNet::Graphics::ObjectTextDisplay::m_text |  | protected | 
 
 
  
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          | int ObjectTextDisplay::s_count = 0 |  | staticprotected | 
 
 
The documentation for this class was generated from the following files: