Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Classes | Public Member Functions | List of all members
Tactics3D::Event Class Reference

#include <Tactics3DEvent.h>

Public Member Functions

void fire (std::vector< OpenSkyNet::Utils::TaggedUnion > params_)
 
void registerHandler (void(*func_)(void *, std::vector< OpenSkyNet::Utils::TaggedUnion >), void *instance_=0)
 
void unregisterHandler (void(*func_)(void *, std::vector< OpenSkyNet::Utils::TaggedUnion >), void *instance_=0)
 
void unregisterAllHandlers ()
 

Member Function Documentation

void Tactics3D::Event::fire ( std::vector< OpenSkyNet::Utils::TaggedUnion params_)
inline
void Tactics3D::Event::registerHandler ( void(*)(void *, std::vector< OpenSkyNet::Utils::TaggedUnion >)  func_,
void instance_ = 0 
)
inline
void Tactics3D::Event::unregisterAllHandlers ( )
inline
void Tactics3D::Event::unregisterHandler ( void(*)(void *, std::vector< OpenSkyNet::Utils::TaggedUnion >)  func_,
void instance_ = 0 
)
inline

The documentation for this class was generated from the following file: