Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3D::EvocationObject Member List

This is the complete list of members for Tactics3D::EvocationObject, including all inherited members.

_hasAngVelChangedOpenSkyNet::Core::ABCObjectprotected
_hasPosChangedOpenSkyNet::Core::ABCObjectprotected
_hasRotChangedOpenSkyNet::Core::ABCObjectprotected
_hasVelChangedOpenSkyNet::Core::ABCObjectprotected
_nameOpenSkyNet::Core::ABCObjectprotected
_pVOTactics3D::EvocationObjectprotected
_wentOutOfGridTactics3D::EvocationObjectprotected
ABCObject()OpenSkyNet::Core::ABCObjectinline
EvocationObject(OpenSkyNet::Core::PhysVisObject *pVO_)Tactics3D::EvocationObject
getAngVel() const OpenSkyNet::Core::ABCObjectinlinevirtual
getAngVel(Math::Point<> &angVel_) const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasAngVelChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasPosChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasRotChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getHasVelChanged() const OpenSkyNet::Core::ABCObjectinlinevirtual
getName() const OpenSkyNet::Core::ABCObjectinlinevirtual
getPhysicalObject()Tactics3D::EvocationObjectvirtual
OpenSkyNet::Core::ABCObject::getPhysicalObject() const OpenSkyNet::Core::ABCObjectinlinevirtual
getPos() const Tactics3D::EvocationObjectvirtual
getPos(OpenSkyNet::Math::Point<> &pos_) const Tactics3D::EvocationObjectvirtual
getRot() const Tactics3D::EvocationObjectvirtual
getRot(OpenSkyNet::Math::Matrix3x3 &rot_) const Tactics3D::EvocationObjectvirtual
getVel() const OpenSkyNet::Core::ABCObjectinlinevirtual
getVel(Math::Point<> &vel_) const OpenSkyNet::Core::ABCObjectinlinevirtual
getVisibleObject()Tactics3D::EvocationObjectvirtual
OpenSkyNet::Core::ABCObject::getVisibleObject() const OpenSkyNet::Core::ABCObjectinlinevirtual
handleCollisions(OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::CD::HitInfo > &colliders_, float &dt_)Tactics3D::EvocationObjectvirtual
OpenSkyNet::Core::CollisionListener::handleCollisions(Object *collidee_, std::vector< CD::HitInfo > &collisions_, float &dt_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleDeletedCollisions(Object *collidee_, std::vector< Object * > &colliders_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleNewCollisions(Object *collidee_, std::vector< Object * > &colliders_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleNonCollidingTransformApplied(Object *obj_)OpenSkyNet::Core::CollisionListenerinlinevirtual
handleOutOfGrid(OpenSkyNet::Core::Object *obj_)Tactics3D::EvocationObjectvirtual
handleWrongSidedness(Object *collidee_, std::vector< CD::HitInfo > &collisions_)OpenSkyNet::Core::CollisionListenerinlinevirtual
Object()OpenSkyNet::Core::Objectinline
setAngVel(const Math::Point<> &angVel_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasAngVelChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasPosChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasRotChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setHasVelChanged(bool val_)OpenSkyNet::Core::ABCObjectinlinevirtual
setName(const std::string &name_)OpenSkyNet::Core::ABCObjectinlinevirtual
setNonCollidingData(OpenSkyNet::Core::Object *obj_)Tactics3D::EvocationObjectvirtual
setPos(const OpenSkyNet::Math::Point<> &pos_)Tactics3D::EvocationObjectvirtual
setRot(const OpenSkyNet::Math::Matrix3x3 &rot_)Tactics3D::EvocationObjectvirtual
setVel(const Math::Point<> &vel_)OpenSkyNet::Core::ABCObjectinlinevirtual
wentOutOfGrid() const Tactics3D::EvocationObjectinline
~ABCObject()OpenSkyNet::Core::ABCObjectinlinevirtual
~EvocationObject()Tactics3D::EvocationObjectvirtual
~Object()OpenSkyNet::Core::Objectinlinevirtual