Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DEvocationObject.h>
Public Member Functions | |
EvocationObject (OpenSkyNet::Core::PhysVisObject *pVO_) | |
virtual | ~EvocationObject () |
bool | wentOutOfGrid () const |
Object interface methods | |
virtual OpenSkyNet::Math::Point | getPos () const |
virtual void | getPos (OpenSkyNet::Math::Point<> &pos_) const |
virtual void | setPos (const OpenSkyNet::Math::Point<> &pos_) |
virtual OpenSkyNet::Math::Matrix3x3 | getRot () const |
virtual void | getRot (OpenSkyNet::Math::Matrix3x3 &rot_) const |
virtual void | setRot (const OpenSkyNet::Math::Matrix3x3 &rot_) |
virtual OpenSkyNet::Core::PhysicalObject * | getPhysicalObject () |
virtual OpenSkyNet::Core::VisibleObject * | getVisibleObject () |
CollisionListener interface methods | |
virtual void | setNonCollidingData (OpenSkyNet::Core::Object *obj_) |
virtual bool | handleCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::CD::HitInfo > &colliders_, float &dt_) |
virtual bool | handleOutOfGrid (OpenSkyNet::Core::Object *obj_) |
Public Member Functions inherited from OpenSkyNet::Core::ABCObject | |
ABCObject () | |
virtual | ~ABCObject () |
virtual bool | getHasPosChanged () const |
virtual void | setHasPosChanged (bool val_) |
virtual bool | getHasRotChanged () const |
virtual void | setHasRotChanged (bool val_) |
virtual Math::Point | getVel () const |
virtual void | getVel (Math::Point<> &vel_) const |
virtual void | setVel (const Math::Point<> &vel_) |
virtual bool | getHasVelChanged () const |
virtual void | setHasVelChanged (bool val_) |
virtual Math::Point | getAngVel () const |
virtual void | getAngVel (Math::Point<> &angVel_) const |
virtual void | setAngVel (const Math::Point<> &angVel_) |
virtual bool | getHasAngVelChanged () const |
virtual void | setHasAngVelChanged (bool val_) |
virtual const PhysicalObject * | getPhysicalObject () const |
virtual const VisibleObject * | getVisibleObject () const |
virtual const std::string & | getName () const |
virtual void | setName (const std::string &name_) |
Public Member Functions inherited from OpenSkyNet::Core::Object | |
Object () | |
virtual | ~Object () |
Public Member Functions inherited from OpenSkyNet::Core::CollisionListener | |
virtual void | handleNonCollidingTransformApplied (Object *obj_) |
virtual bool | handleCollisions (Object *collidee_, std::vector< CD::HitInfo > &collisions_, float &dt_) |
virtual void | handleNewCollisions (Object *collidee_, std::vector< Object * > &colliders_) |
virtual void | handleDeletedCollisions (Object *collidee_, std::vector< Object * > &colliders_) |
virtual bool | handleWrongSidedness (Object *collidee_, std::vector< CD::HitInfo > &collisions_) |
Protected Attributes | |
OpenSkyNet::Core::PhysVisObject * | _pVO |
bool | _wentOutOfGrid |
Protected Attributes inherited from OpenSkyNet::Core::ABCObject | |
std::string | _name |
bool | _hasPosChanged |
bool | _hasRotChanged |
bool | _hasVelChanged |
bool | _hasAngVelChanged |
An object created by the Evocation super power
EvocationObject::EvocationObject | ( | OpenSkyNet::Core::PhysVisObject * | pVO_ | ) |
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Reimplemented from OpenSkyNet::Core::ABCObject.
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Implements OpenSkyNet::Core::Object.
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Implements OpenSkyNet::Core::Object.
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virtual |
Implements OpenSkyNet::Core::Object.
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virtual |
Implements OpenSkyNet::Core::Object.
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Reimplemented from OpenSkyNet::Core::ABCObject.
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Reimplemented from OpenSkyNet::Core::CollisionListener.
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Saves the motion info for obj_ when it is known not to cause collisions w/ other objects. This data is used in iterative collision detection routines whereby only one object can be tested for a new position/rotation at a time; the rest of the objects have to be at "safe" positions/rotations.
Reimplemented from OpenSkyNet::Core::CollisionListener.
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Implements OpenSkyNet::Core::Object.
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Implements OpenSkyNet::Core::Object.
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