Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3D::WarriorsSetupScreen Member List

This is the complete list of members for Tactics3D::WarriorsSetupScreen, including all inherited members.

_appOpenSkyNet::Graphics::UIScreenprotected
_fileNameOpenSkyNet::Graphics::UIScreenprotected
_popAndUnloadScreenNextUpdateOpenSkyNet::Graphics::UIScreenprotected
_windowOpenSkyNet::Graphics::UIScreenprotected
getGUISheet()OpenSkyNet::Graphics::UIScreeninline
handleAddButton(const CEGUI::EventArgs &e)Tactics3D::WarriorsSetupScreenprotected
handleFightingStylesCombobox(const CEGUI::EventArgs &e)Tactics3D::WarriorsSetupScreenprotected
handleSaveCancelButton(const CEGUI::EventArgs &e)Tactics3D::WarriorsSetupScreenprotected
handleSaveCoolButton(const CEGUI::EventArgs &e)Tactics3D::WarriorsSetupScreenprotected
keyPressed(const OIS::KeyEvent &arg_)OpenSkyNet::Graphics::UIScreeninlinevirtual
keyReleased(const OIS::KeyEvent &arg_)OpenSkyNet::Graphics::UIScreeninlinevirtual
load()OpenSkyNet::Graphics::UIScreenvirtual
popAndUnloadScreenNextUpdate()OpenSkyNet::Graphics::UIScreeninline
popScreen(bool doUnload_=true)Tactics3D::WarriorsSetupScreenvirtual
pushScreen(UIScreen *screen_)OpenSkyNet::Graphics::UIScreenvirtual
reload()OpenSkyNet::Graphics::UIScreenvirtual
setupEventHandlers()Tactics3D::WarriorsSetupScreenprotectedvirtual
switchMouseMode()OpenSkyNet::Graphics::UIScreeninlinevirtual
UIScreen(UI *app_, const std::string &fileName_)OpenSkyNet::Graphics::UIScreen
unload()Tactics3D::WarriorsSetupScreenvirtual
update(float dt_)OpenSkyNet::Graphics::UIScreenvirtual
updateDexRelatedElements(const Warrior *warrior_)Tactics3D::WarriorsSetupScreen
updateEndRelatedElements(const Warrior *warrior_)Tactics3D::WarriorsSetupScreen
updateFightingStyleRelatedElements(const Warrior *warrior_)Tactics3D::WarriorsSetupScreen
updateStrRelatedElements(const Warrior *warrior_)Tactics3D::WarriorsSetupScreen
WarriorsSetupScreen(App *app_)Tactics3D::WarriorsSetupScreen
~UIScreen()OpenSkyNet::Graphics::UIScreeninlinevirtual
~WarriorsSetupScreen()Tactics3D::WarriorsSetupScreeninlinevirtual