Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for OpenSkyNet::CD::Shape, including all inherited members.
_boundingRadius | OpenSkyNet::CD::Shape | |
getClosestRayIntersection(const Math::Point<> &thisCenter_, const Math::Matrix3x3 &thisRot_, const Math::Point<> &rayOrigin_, const Math::Point<> &rayDir_, Math::Point<> &hitPos_, float &t_, Math::Point<> &hitNormal_) const | OpenSkyNet::CD::Shape | virtual |
getDist(const Math::Point<> &thisCenter_, const Math::Matrix3x3 &thisRot_, const Shape *otherShape_, const Math::Point<> &otherCenter_, const Math::Matrix3x3 &otherRot_) const | OpenSkyNet::CD::Shape | virtual |
getFirstIntersection(const Math::Point<> &thisCenter_, const Math::Matrix3x3 &thisRot_, const Math::Point<> &thisVel_, const Shape *otherShape_, const Math::Point<> &otherCenter_, const Math::Matrix3x3 &otherRot_, const Math::Point<> &otherVel_, HitInfo &hitInfo_) const | OpenSkyNet::CD::Shape | virtual |
getType() const =0 | OpenSkyNet::CD::Shape | pure virtual |
scale(const Math::Point<> &factor_) | OpenSkyNet::CD::Shape | inlinevirtual |
Shape(const float &boundingRadius_=0.0f) | OpenSkyNet::CD::Shape | inline |
~Shape() | OpenSkyNet::CD::Shape | inlinevirtual |