Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::CD::Shape Member List

This is the complete list of members for OpenSkyNet::CD::Shape, including all inherited members.

_boundingRadiusOpenSkyNet::CD::Shape
getClosestRayIntersection(const Math::Point<> &thisCenter_, const Math::Matrix3x3 &thisRot_, const Math::Point<> &rayOrigin_, const Math::Point<> &rayDir_, Math::Point<> &hitPos_, float &t_, Math::Point<> &hitNormal_) const OpenSkyNet::CD::Shapevirtual
getDist(const Math::Point<> &thisCenter_, const Math::Matrix3x3 &thisRot_, const Shape *otherShape_, const Math::Point<> &otherCenter_, const Math::Matrix3x3 &otherRot_) const OpenSkyNet::CD::Shapevirtual
getFirstIntersection(const Math::Point<> &thisCenter_, const Math::Matrix3x3 &thisRot_, const Math::Point<> &thisVel_, const Shape *otherShape_, const Math::Point<> &otherCenter_, const Math::Matrix3x3 &otherRot_, const Math::Point<> &otherVel_, HitInfo &hitInfo_) const OpenSkyNet::CD::Shapevirtual
getType() const =0OpenSkyNet::CD::Shapepure virtual
scale(const Math::Point<> &factor_)OpenSkyNet::CD::Shapeinlinevirtual
Shape(const float &boundingRadius_=0.0f)OpenSkyNet::CD::Shapeinline
~Shape()OpenSkyNet::CD::Shapeinlinevirtual