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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for Tactics3D::Action, including all inherited members.
| _isAuto | Tactics3D::Action | |
| _isContinuous | Tactics3D::Action | |
| _name | Tactics3D::Action | |
| _params | Tactics3D::Action | |
| _performer | Tactics3D::Action | |
| _type | Tactics3D::Action | |
| Action(const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true) | Tactics3D::Action | inline |
| canMoveInSameRound() const | Tactics3D::Action | inlinevirtual |
| canRotate() const | Tactics3D::Action | inlinevirtual |
| canTranslate() const | Tactics3D::Action | inlinevirtual |
| getAnimationName(char *buffer_, int bufferLen_) const | Tactics3D::Action | inlinevirtual |
| getPlayerInfo(char *buffer_, int bufferLen_) | Tactics3D::Action | inlinestatic |
| getPrePerformInfo(char *buffer_, int bufferLen_) const | Tactics3D::Action | inlinevirtual |
| MAX_PARAMS | Tactics3D::Action | static |
| perform() | Tactics3D::Action | inlinevirtual |
| ~Action() | Tactics3D::Action | inlinevirtual |
1.8.6