Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DAction.h>
Public Member Functions | |
Action (const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true) | |
virtual | ~Action () |
virtual void | getPrePerformInfo (char *buffer_, int bufferLen_) const |
virtual void | getAnimationName (char *buffer_, int bufferLen_) const |
virtual bool | canMoveInSameRound () const |
virtual bool | canTranslate () const |
virtual bool | canRotate () const |
virtual void | perform () |
Static Public Member Functions | |
static void | getPlayerInfo (char *buffer_, int bufferLen_) |
Public Attributes | |
std::string | _name |
const ACTION_TYPE | _type |
bool | _isAuto |
bool | _isContinuous |
Tactics3D::Warrior * | _performer |
std::vector < OpenSkyNet::Utils::TaggedUnion > | _params |
Static Public Attributes | |
static const OpenSkyNet::Utils::uint | MAX_PARAMS = 10 |
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inline |
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inlinevirtual |
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inlinevirtual |
Reimplemented in Tactics3D::SuperPowerAction, and Tactics3D::SpecialMoveAction.
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inlinevirtual |
Reimplemented in Tactics3D::SuperPowerAction, Tactics3D::SpecialMoveAction, and Tactics3D::MoveAction.
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inlinevirtual |
Reimplemented in Tactics3D::SuperPowerAction, Tactics3D::SpecialMoveAction, and Tactics3D::MoveAction.
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inlinevirtual |
Reimplemented in Tactics3D::SuperPowerAction, Tactics3D::SpecialMoveAction, and Tactics3D::AttackAction.
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inlinestatic |
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inlinevirtual |
Reimplemented in Tactics3D::SuperPowerAction, and Tactics3D::SpecialMoveAction.
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inlinevirtual |
bool Tactics3D::Action::_isAuto |
bool Tactics3D::Action::_isContinuous |
std::string Tactics3D::Action::_name |
std::vector<OpenSkyNet::Utils::TaggedUnion> Tactics3D::Action::_params |
Tactics3D::Warrior* Tactics3D::Action::_performer |
const ACTION_TYPE Tactics3D::Action::_type |
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static |