Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for Tactics3D::BreakGrappleAction, including all inherited members.
_isAuto | Tactics3D::Action | |
_isContinuous | Tactics3D::Action | |
_name | Tactics3D::Action | |
_params | Tactics3D::Action | |
_performer | Tactics3D::Action | |
_type | Tactics3D::Action | |
Action(const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true) | Tactics3D::Action | inline |
BreakGrappleAction() | Tactics3D::BreakGrappleAction | inline |
canMoveInSameRound() const | Tactics3D::Action | inlinevirtual |
canRotate() const | Tactics3D::Action | inlinevirtual |
canTranslate() const | Tactics3D::Action | inlinevirtual |
getAnimationName(char *buffer_, int bufferLen_) const | Tactics3D::Action | inlinevirtual |
getPlayerInfo(char *buffer_, int bufferLen_) | Tactics3D::BreakGrappleAction | static |
getPrePerformInfo(char *buffer_, int bufferLen_) const | Tactics3D::Action | inlinevirtual |
MAX_PARAMS | Tactics3D::Action | static |
perform() | Tactics3D::BreakGrappleAction | virtual |
~Action() | Tactics3D::Action | inlinevirtual |