Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DWarrior.h>
Public Member Functions | |
Override () | |
Public Attributes | |
int | _flags |
bool | _isGrounded |
bool | _isDead |
std::string | _name |
The Override structure has two uses: 1) A threadsafe way to set warrior data from the rendering thread. Data is first written to this structure and then copied to the warrior in the game thread. 2) A threadsafe way to set warrior-related rendering data from the game thread. Data is first written to this structure and then used by the rendering thread.
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inline |
int Tactics3D::Warrior::Override::_flags |
bool Tactics3D::Warrior::Override::_isDead |
bool Tactics3D::Warrior::Override::_isGrounded |
std::string Tactics3D::Warrior::Override::_name |