Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Public Member Functions | Public Attributes | List of all members
Tactics3D::Warrior::Override Struct Reference

#include <Tactics3DWarrior.h>

Public Member Functions

 Override ()
 

Public Attributes

int _flags
 
bool _isGrounded
 
bool _isDead
 
std::string _name
 

Detailed Description

The Override structure has two uses: 1) A threadsafe way to set warrior data from the rendering thread. Data is first written to this structure and then copied to the warrior in the game thread. 2) A threadsafe way to set warrior-related rendering data from the game thread. Data is first written to this structure and then used by the rendering thread.

Constructor & Destructor Documentation

Tactics3D::Warrior::Override::Override ( )
inline

Member Data Documentation

int Tactics3D::Warrior::Override::_flags
bool Tactics3D::Warrior::Override::_isDead
bool Tactics3D::Warrior::Override::_isGrounded
std::string Tactics3D::Warrior::Override::_name

The documentation for this struct was generated from the following file: