Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DApp.h>
Public Member Functions | |
virtual | ~InputListener () |
virtual bool | keyPressed (const OIS::KeyEvent &arg) |
virtual bool | keyReleased (const OIS::KeyEvent &arg) |
virtual void | pickNode (Ogre::SceneNode *node_) |
Public Member Functions inherited from OpenSkyNet::Graphics::InputListener | |
InputListener () | |
void | setNodePickedCallback (NodePickedCallback nodePickedCallback_) |
virtual bool | mouseMoved (const OIS::MouseEvent &arg) |
virtual bool | mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id) |
virtual bool | mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id) |
Public Attributes | |
Warrior * | _currPickedWarrior |
Public Attributes inherited from OpenSkyNet::Graphics::InputListener | |
Graphics::UI * | _UI |
CEGUI::Renderer * | _gUIRenderer |
Ogre::SceneNode * | _topNode |
Ogre::SceneNode * | _currPickedNode |
Ogre::Camera * | _cam |
NodePickedCallback | _nodePickedCallback |
Ogre::Vector3 | _rayDirection |
Ogre::Vector3 | _rayOrigin |
Process input events.
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inlinevirtual |
Reimplemented from OpenSkyNet::Graphics::InputListener.
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virtual |
Reimplemented from OpenSkyNet::Graphics::InputListener.
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virtual |
Reimplemented from OpenSkyNet::Graphics::InputListener.
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virtual |
Reimplemented from OpenSkyNet::Graphics::InputListener.
Warrior* Tactics3D::InputListener::_currPickedWarrior |